AvatarsConquest/Scripts/Mobiles/Reptilians/Serpents/Naga.cs

75 lines
No EOL
1.6 KiB
C#

using System;
using Server;
using Server.Items;
namespace Server.Mobiles
{
[CorpseName( "a naga corpse" )]
public class Naga : BaseCreature
{
[Constructable]
public Naga() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a naga";
Body = 175;
BaseSoundID = 634;
CanSwim = true;
if ( Utility.RandomBool() )
{
Body = 330;
BaseSoundID = 644;
}
SetStr( 416, 505 );
SetDex( 96, 115 );
SetInt( 366, 455 );
SetHits( 250, 303 );
SetDamage( 11, 13 );
SetSkill( SkillName.Concentration, 90.1, 100.0 );
SetSkill( SkillName.Magery, 90.1, 100.0 );
SetSkill( SkillName.Meditation, 5.4, 25.0 );
SetSkill( SkillName.MagicResist, 90.1, 100.0 );
SetSkill( SkillName.Tactics, 50.1, 70.0 );
SetSkill( SkillName.HandToHand, 60.1, 80.0 );
Fame = 16000;
Karma = -16000;
VirtualArmor = 50;
PackItem( new PoisonPotion() );
}
public override void GenerateLoot()
{
AddLoot( LootPack.Rich );
AddLoot( LootPack.Average, 2 );
AddLoot( LootPack.MedScrolls, 2 );
}
public override int Meat{ get{ return 1; } }
public override int Hides{ get{ return 5; } }
public override Poison PoisonImmune{ get{ return Poison.Deadly; } }
public override Poison HitPoison{ get{ return Poison.Deadly; } }
public Naga( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}