AvatarsConquest/Scripts/Mobiles/Reptilians/Serpents/NagaWarrior.cs

67 lines
No EOL
1.5 KiB
C#

using System;
using System.Collections;
using Server.Items;
using Server.Targeting;
namespace Server.Mobiles
{
[CorpseName( "a naga corpse" )]
public class NagaWarrior : BaseCreature
{
[Constructable]
public NagaWarrior() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a naga warrior";
Body = 174;
BaseSoundID = 634;
CanSwim = true;
SetStr( 417, 595 );
SetDex( 166, 175 );
SetInt( 46, 70 );
SetHits( 266, 342 );
SetMana( 0 );
SetDamage( 16, 19 );
SetSkill( SkillName.Poisoning, 60.1, 80.0 );
SetSkill( SkillName.MagicResist, 65.1, 80.0 );
SetSkill( SkillName.Tactics, 90.1, 100.0 );
SetSkill( SkillName.HandToHand, 90.1, 100.0 );
Fame = 10000;
Karma = -10000;
VirtualArmor = 40;
PackItem( new LesserPoisonPotion() );
}
public override void GenerateLoot()
{
AddLoot( LootPack.Rich, 2 );
}
public override int Meat{ get{ return 2; } }
public override int Hides{ get{ return 7; } }
public override Poison PoisonImmune{ get{ return Poison.Greater; } }
public override Poison HitPoison{ get{ return Poison.Greater; } }
public NagaWarrior( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}