AvatarsConquest/Scripts/Mobiles/Reptilians/Serpents/OphidianMage.cs

72 lines
No EOL
1.6 KiB
C#

using System;
using Server;
using Server.Items;
namespace Server.Mobiles
{
[CorpseName( "an ophidian corpse" )]
[TypeAlias( "Server.Mobiles.OphidianShaman" )]
public class OphidianMage : BaseCreature
{
private static string[] m_Names = new string[]
{
"an ophidian apprentice mage",
"an ophidian shaman"
};
[Constructable]
public OphidianMage() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = m_Names[Utility.Random( m_Names.Length )];
Body = 85;
BaseSoundID = 639;
SetStr( 181, 205 );
SetDex( 191, 215 );
SetInt( 96, 120 );
SetHits( 109, 123 );
SetDamage( 5, 10 );
SetSkill( SkillName.Concentration, 85.1, 100.0 );
SetSkill( SkillName.Magery, 85.1, 100.0 );
SetSkill( SkillName.MagicResist, 75.0, 97.5 );
SetSkill( SkillName.Tactics, 65.0, 87.5 );
SetSkill( SkillName.HandToHand, 20.2, 60.0 );
Fame = 4000;
Karma = -4000;
VirtualArmor = 30;
PackReg( 10 );
}
public override void GenerateLoot()
{
AddLoot( LootPack.Average );
AddLoot( LootPack.LowScrolls );
AddLoot( LootPack.MedScrolls );
AddLoot( LootPack.LowPotions );
}
public override int Meat{ get{ return 1; } }
public OphidianMage( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}