AvatarsConquest/Scripts/Mobiles/Reptilians/Serpents/SilverSerpent.cs

68 lines
No EOL
1.5 KiB
C#

using System;
using Server.Mobiles;
namespace Server.Mobiles
{
[CorpseName("a silver serpent corpse")]
[TypeAlias( "Server.Mobiles.Silverserpant" )]
public class SilverSerpent : BaseCreature
{
[Constructable]
public SilverSerpent() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Body = 21;
Hue = Utility.RandomList( 2403, 2404 );
Name = "a silver serpent";
BaseSoundID = 219;
SetStr( 161, 360 );
SetDex( 151, 300 );
SetInt( 21, 40 );
SetHits( 97, 216 );
SetDamage( 5, 21 );
SetSkill( SkillName.Poisoning, 90.1, 100.0 );
SetSkill( SkillName.MagicResist, 95.1, 100.0 );
SetSkill( SkillName.Tactics, 80.1, 95.0 );
SetSkill( SkillName.HandToHand, 85.1, 100.0 );
Fame = 7000;
Karma = -7000;
VirtualArmor = 40;
}
public override void GenerateLoot()
{
AddLoot( LootPack.Average );
AddLoot( LootPack.Gems, 2 );
}
public override int Meat{ get{ return 1; } }
public override Poison PoisonImmune{ get{ return Poison.Deadly; } }
public override Poison HitPoison{ get{ return (0.8 >= Utility.RandomDouble() ? Poison.Deadly : Poison.Lethal); } }
public SilverSerpent(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int) 0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
if ( BaseSoundID == -1 )
BaseSoundID = 219;
}
}
}