AvatarsConquest/Scripts/Mobiles/Reptilians/Serpents/Snake.cs

59 lines
No EOL
1.2 KiB
C#

using System;
using Server.Mobiles;
namespace Server.Mobiles
{
[CorpseName( "a snake corpse" )]
public class Snake : BaseCreature
{
[Constructable]
public Snake() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a snake";
Body = 52;
Hue = Utility.RandomSnakeHue();
BaseSoundID = 0xDB;
SetStr( 22, 34 );
SetDex( 16, 25 );
SetInt( 6, 10 );
SetHits( 15, 19 );
SetMana( 0 );
SetDamage( 1, 4 );
SetSkill( SkillName.Poisoning, 50.1, 70.0 );
SetSkill( SkillName.MagicResist, 15.1, 20.0 );
SetSkill( SkillName.Tactics, 19.3, 34.0 );
SetSkill( SkillName.HandToHand, 19.3, 34.0 );
Fame = 300;
Karma = -300;
VirtualArmor = 16;
}
public override Poison PoisonImmune{ get{ return Poison.Lesser; } }
public override Poison HitPoison{ get{ return Poison.Lesser; } }
public override int Meat{ get{ return 1; } }
public Snake(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int) 0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}