AvatarsConquest/Scripts/Mobiles/Reptilians/Silisk.cs

71 lines
No EOL
1.7 KiB
C#

using System;
using System.Collections;
using Server.Items;
using Server.Targeting;
using Server.Misc;
namespace Server.Mobiles
{
[CorpseName( "a reptilian corpse" )]
public class Silisk : BaseCreature
{
public override InhumanSpeech SpeechType{ get{ return InhumanSpeech.Lizardman; } }
[Constructable]
public Silisk () : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = NameList.RandomName( "lizardman" );
HiddenTitle = "the silisk";
Body = 116;
BaseSoundID = 417;
CanSwim = true;
SetStr( 166, 195 );
SetDex( 46, 65 );
SetInt( 46, 70 );
SetHits( 100, 117 );
SetMana( 0 );
SetDamage( 9, 11 );
SetSkill( SkillName.Poisoning, 45.1, 60.0 );
SetSkill( SkillName.MagicResist, 55.1, 70.0 );
SetSkill( SkillName.Tactics, 60.1, 70.0 );
SetSkill( SkillName.HandToHand, 70.1, 80.0 );
Fame = 3000;
Karma = -3000;
VirtualArmor = 32;
}
public override void GenerateLoot()
{
AddLoot( LootPack.Average );
AddLoot( LootPack.Meager );
}
public override bool CanRummageCorpses{ get{ return true; } }
public override int Meat{ get{ return 3; } }
public override int Hides{ get{ return 15; } }
public override Poison PoisonImmune{ get{ return Poison.Greater; } }
public override Poison HitPoison{ get{ return (0.8 >= Utility.RandomDouble() ? Poison.Lesser : Poison.Regular); } }
public Silisk( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}