AvatarsConquest/Scripts/Mobiles/Sea/Kraken.cs

64 lines
1.3 KiB
C#

using System;
using System.Collections;
using Server.Items;
using Server.Targeting;
namespace Server.Mobiles
{
[CorpseName( "a krakens corpse" )]
public class Kraken : BaseCreature
{
[Constructable]
public Kraken() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a kraken";
Body = 144;
BaseSoundID = 353;
SetStr( 756, 780 );
SetDex( 226, 245 );
SetInt( 26, 40 );
SetHits( 454, 468 );
SetMana( 0 );
SetDamage( 19, 33 );
SetSkill( SkillName.MagicResist, 15.1, 20.0 );
SetSkill( SkillName.Tactics, 45.1, 60.0 );
SetSkill( SkillName.HandToHand, 45.1, 60.0 );
Fame = 11000;
Karma = -11000;
VirtualArmor = 50;
CanSwim = true;
CantWalk = true;
}
public override void GenerateLoot()
{
AddLoot( LootPack.Rich );
}
public override int Meat{ get{ return 28; } }
public override MeatType MeatType{ get{ return MeatType.Fish; } }
public Kraken( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}