64 lines
1.3 KiB
C#
64 lines
1.3 KiB
C#
using System;
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using System.Collections;
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using Server.Items;
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using Server.Targeting;
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namespace Server.Mobiles
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{
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[CorpseName( "a krakens corpse" )]
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public class Kraken : BaseCreature
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{
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[Constructable]
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public Kraken() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a kraken";
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Body = 144;
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BaseSoundID = 353;
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SetStr( 756, 780 );
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SetDex( 226, 245 );
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SetInt( 26, 40 );
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SetHits( 454, 468 );
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SetMana( 0 );
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SetDamage( 19, 33 );
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SetSkill( SkillName.MagicResist, 15.1, 20.0 );
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SetSkill( SkillName.Tactics, 45.1, 60.0 );
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SetSkill( SkillName.HandToHand, 45.1, 60.0 );
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Fame = 11000;
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Karma = -11000;
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VirtualArmor = 50;
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CanSwim = true;
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CantWalk = true;
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}
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public override void GenerateLoot()
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{
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AddLoot( LootPack.Rich );
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}
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public override int Meat{ get{ return 28; } }
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public override MeatType MeatType{ get{ return MeatType.Fish; } }
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public Kraken( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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