AvatarsConquest/Scripts/Mobiles/Sea/SahuaginMage.cs

68 lines
1.5 KiB
C#

using System;
using Server;
using Server.Misc;
using Server.Items;
namespace Server.Mobiles
{
[CorpseName( "a sahuagin corpse" )]
public class SahuaginMage : BaseCreature
{
[Constructable]
public SahuaginMage () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a sahuagin mage";
Body = 145;
BaseSoundID = 0x5E4;
CanSwim = true;
AnimationMod = 4;
SetStr( 116, 150 );
SetDex( 91, 115 );
SetInt( 161, 185 );
SetHits( 70, 90 );
SetDamage( 4, 14 );
SetSkill( SkillName.Concentration, 60.1, 72.5 );
SetSkill( SkillName.Magery, 60.1, 72.5 );
SetSkill( SkillName.MagicResist, 60.1, 75.0 );
SetSkill( SkillName.Tactics, 50.1, 65.0 );
SetSkill( SkillName.HandToHand, 40.1, 50.0 );
Fame = 3000;
Karma = -3000;
VirtualArmor = 30;
PackReg( 6 );
}
public override void GenerateLoot()
{
AddLoot( LootPack.Average );
AddLoot( LootPack.LowScrolls );
}
public override bool CanRummageCorpses{ get{ return true; } }
public override int Meat{ get{ return 3; } }
public override MeatType MeatType{ get{ return MeatType.Fish; } }
public SahuaginMage( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}