71 lines
1.7 KiB
C#
71 lines
1.7 KiB
C#
using System;
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using Server;
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using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( "a devilish corpse" )]
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public class SeaDevil : BaseCreature
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{
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public override double DispelDifficulty{ get{ return 125.0; } }
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public override double DispelFocus{ get{ return 45.0; } }
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[Constructable]
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public SeaDevil () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = NameList.RandomName( "daemon" );
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HiddenTitle = "the sea devil";
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Body = 303;
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BaseSoundID = 357;
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Clan = Clan.Demonic;
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CanSwim = true;
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SetStr( 714, 758 );
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SetDex( 114, 143 );
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SetInt( 452, 488 );
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SetHits( 429, 455 );
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SetDamage( 11, 21 );
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SetSkill( SkillName.Concentration, 105.2, 120.0 );
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SetSkill( SkillName.Magery, 105.2, 120.0 );
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SetSkill( SkillName.MagicResist, 127.7, 142.5 );
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SetSkill( SkillName.Tactics, 105.2, 120.0 );
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SetSkill( SkillName.HandToHand, 90.2, 120.0 );
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Fame = 22500;
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Karma = -22500;
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VirtualArmor = 85;
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}
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public override void GenerateLoot()
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{
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AddLoot( LootPack.FilthyRich );
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AddLoot( LootPack.Rich, 2 );
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AddLoot( LootPack.MedScrolls );
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AddLoot( LootPack.HighScrolls );
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}
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public override bool CanRummageCorpses{ get{ return true; } }
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public override Poison PoisonImmune{ get{ return Poison.Greater; } }
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public override int Meat{ get{ return 2; } }
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public SeaDevil( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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