221 lines
No EOL
7 KiB
C#
221 lines
No EOL
7 KiB
C#
using System;
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using Server;
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using Server.Items;
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using System.Collections;
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using Server.Mobiles;
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namespace Server.Items
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{
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public class CampAAddon : BaseAddon
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{
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private bool m_Sitting;
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private bool m_North;
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private bool m_South;
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private bool m_East;
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private bool m_West;
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private static int[,] m_AddOnSimpleComponents = new int[,] {
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{7134, 3, 1, 0}, // LOGS
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{7137, 1, -2, 0}, // LOGS
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{Utility.RandomList(749,2200), -2, -1, 0}, // WAGON
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{Utility.RandomList(750,2169), -2, 3, 0}, // WAGON
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{2861, 0, 3, 0}, // BENCH
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{2861, 0, -2, 0}, // BENCH
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{2860, -2, 1, 0}, // BENCH
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{2860, 3, 0, 0}, // BENCH
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};
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[ Constructable ]
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public CampAAddon()
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{
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Weight = -2.0;
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int wagon = Utility.Random(3);
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int logs = Utility.Random(3);
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m_Sitting = true;
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if ( Utility.RandomMinMax(1,3) == 1 )
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m_Sitting = false;
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m_North = true;
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m_South = true;
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m_East = true;
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m_West = true;
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int c = 0;
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int d = 0;
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int e = 0;
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bool doit = true;
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for (int i = 0; i < m_AddOnSimpleComponents.Length / 4; i++)
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{
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c++;
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if ( m_AddOnSimpleComponents[i,0] == 749 || m_AddOnSimpleComponents[i,0] == 750 || m_AddOnSimpleComponents[i,0] == 2169 || m_AddOnSimpleComponents[i,0] == 2200 )
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{
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if ( wagon == 1 && ( m_AddOnSimpleComponents[i,0] == 749 || m_AddOnSimpleComponents[i,0] == 2200 ) )
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AddComponent( new AddonComponent( m_AddOnSimpleComponents[i,0] ), m_AddOnSimpleComponents[i,1], m_AddOnSimpleComponents[i,2], m_AddOnSimpleComponents[i,3] );
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else if ( wagon == 2 && ( m_AddOnSimpleComponents[i,0] == 750 || m_AddOnSimpleComponents[i,0] == 2169 ) )
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AddComponent( new AddonComponent( m_AddOnSimpleComponents[i,0] ), m_AddOnSimpleComponents[i,1], m_AddOnSimpleComponents[i,2], m_AddOnSimpleComponents[i,3] );
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}
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else if ( m_AddOnSimpleComponents[i,0] == 7134 || m_AddOnSimpleComponents[i,0] == 7137 )
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{
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if ( logs == 1 && m_AddOnSimpleComponents[i,0] == 7134 )
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AddComponent( new AddonComponent( m_AddOnSimpleComponents[i,0] ), m_AddOnSimpleComponents[i,1], m_AddOnSimpleComponents[i,2], m_AddOnSimpleComponents[i,3] );
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else if ( logs == 2 && m_AddOnSimpleComponents[i,0] == 7137 )
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AddComponent( new AddonComponent( m_AddOnSimpleComponents[i,0] ), m_AddOnSimpleComponents[i,1], m_AddOnSimpleComponents[i,2], m_AddOnSimpleComponents[i,3] );
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}
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else if ( m_Sitting )
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{
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doit = true;
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if ( d < 4 ){ if ( Utility.RandomMinMax(1,4) == 1 ){ doit = false; } }
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else if ( d < 3 ){ if ( Utility.RandomMinMax(1,3) == 1 ){ doit = false; } }
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else if ( d < 2 ){ if ( Utility.RandomBool() ){ doit = false; } }
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if ( e == 0 && c == 7 ){ doit = true; }
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if ( e == 1 && c == 8 ){ doit = true; }
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if ( !doit )
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{
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d++;
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if ( c == 5 ){ m_North = false; }
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else if ( c == 6 ){ m_South = false; }
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else if ( c == 7 ){ m_East = false; }
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else if ( c == 8 ){ m_West = false; }
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}
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else
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{
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e++;
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AddonComponent ac = new AddonComponent( m_AddOnSimpleComponents[i,0] );
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ac.Weight = -2.0;
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AddComponent( ac, m_AddOnSimpleComponents[i,1], m_AddOnSimpleComponents[i,2], m_AddOnSimpleComponents[i,3] );
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}
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}
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}
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AddComplexComponent( (BaseAddon) this, 4012, 0, 0, 0, 0, 0, "fire", 1);
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}
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public override void OnAfterSpawn()
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{
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base.OnAfterSpawn();
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int mod = 0;
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RemoveCitizens();
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BaseCreature north = new CitizenNorth();
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BaseCreature south = new CitizenSouth();
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BaseCreature east = new CitizenEast();
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BaseCreature west = new CitizenWest();
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if ( !m_Sitting )
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{
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north.Delete(); north = new AdventurerNorth();
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south.Delete(); south = new AdventurerSouth();
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east.Delete(); east = new AdventurerEast();
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west.Delete(); west = new AdventurerWest();
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if ( Utility.RandomBool() )
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{
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mod = 1;
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BaseMount mountN = new Horse(); if ( Utility.RandomMinMax(1,20) == 1 ){ mountN.Delete(); mountN = new Llama(); }
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mountN.Rider = north;
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north.Direction = Direction.North;
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BaseMount mountS = new Horse(); if ( Utility.RandomMinMax(1,20) == 1 ){ mountS.Delete(); mountS = new Llama(); }
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mountS.Rider = south;
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south.Direction = Direction.South;
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BaseMount mountE = new Horse(); if ( Utility.RandomMinMax(1,20) == 1 ){ mountE.Delete(); mountE = new Llama(); }
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mountE.Rider = east;
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east.Direction = Direction.East;
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BaseMount mountW = new Horse(); if ( Utility.RandomMinMax(1,20) == 1 ){ mountW.Delete(); mountW = new Llama(); }
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mountW.Rider = west;
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west.Direction = Direction.West;
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}
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}
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north.MoveToWorld( new Point3D( X, Y+3+mod, Z ), Map );
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south.MoveToWorld( new Point3D( X, Y-2-mod, Z ), Map );
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east.MoveToWorld( new Point3D( X-2-mod, Y+1, Z ), Map );
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west.MoveToWorld( new Point3D( X+3+mod, Y, Z ), Map );
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north.RangeHome = 0;
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north.Home = north.Location;
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north.OnAfterSpawn();
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if ( !m_North ){ north.Delete(); }
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south.RangeHome = 0;
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south.Home = south.Location;
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south.OnAfterSpawn();
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if ( !m_South ){ south.Delete(); }
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east.RangeHome = 0;
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east.Home = east.Location;
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east.OnAfterSpawn();
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if ( !m_East ){ east.Delete(); }
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west.RangeHome = 0;
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west.Home = west.Location;
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west.OnAfterSpawn();
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if ( !m_West ){ west.Delete(); }
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}
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public CampAAddon( Serial serial ) : base( serial )
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{
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}
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public override void OnDelete()
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{
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RemoveCitizens();
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base.OnDelete();
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}
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public void RemoveCitizens()
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{
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ArrayList list = new ArrayList();
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foreach ( Mobile m in this.GetMobilesInRange( 8 ) )
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{
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if ( m is Citizen )
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list.Add( m );
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}
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for ( int i = 0; i < list.Count; ++i )
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{
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Mobile from = (Mobile)list[i];
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from.Delete();
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}
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}
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private static void AddComplexComponent(BaseAddon addon, int item, int xoffset, int yoffset, int zoffset, int hue, int lightsource)
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{
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AddComplexComponent(addon, item, xoffset, yoffset, zoffset, hue, lightsource, null, 1);
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}
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private static void AddComplexComponent(BaseAddon addon, int item, int xoffset, int yoffset, int zoffset, int hue, int lightsource, string name, int amount)
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{
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AddonComponent ac;
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ac = new AddonComponent(item);
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ac.Weight = -2.0;
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if (name != null && name.Length > 0)
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ac.Name = name;
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if (hue != 0)
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ac.Hue = hue;
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if (amount > 1)
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{
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ac.Stackable = true;
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ac.Amount = amount;
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}
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if (lightsource != -1)
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ac.Light = LightType.Circle300;
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addon.AddComponent(ac, xoffset, yoffset, zoffset);
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( 0 ); // Version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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} |