45 lines
No EOL
1 KiB
C#
45 lines
No EOL
1 KiB
C#
using System;
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using System.Collections;
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using Server;
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namespace Server.Mobiles
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{
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public class AlchemistGuildmaster : BaseGuildmaster
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{
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public override NpcGuild NpcGuild{ get{ return NpcGuild.AlchemistsGuild; } }
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[Constructable]
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public AlchemistGuildmaster() : base( "alchemist" )
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{
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SetSkill( SkillName.MagicResist, 64.0, 100.0 );
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SetSkill( SkillName.HandToHand, 60.0, 83.0 );
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SetSkill( SkillName.Meditation, 85.0, 100.0 );
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SetSkill( SkillName.Bludgeoning, 36.0, 68.0 );
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}
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public override void InitSBInfo()
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{
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SBInfos.Add( new SBAlchemist() );
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SBInfos.Add( new SBGuildAlchemist() );
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SBInfos.Add( new SBGuildMage() );
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}
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public AlchemistGuildmaster( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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} |