AvatarsConquest/Scripts/Mobiles/Towns/Guildmasters/AssassinGuildmaster.cs

74 lines
No EOL
1.8 KiB
C#

using System;
using System.Collections;
using Server;
using Server.Items;
namespace Server.Mobiles
{
public class AssassinGuildmaster : BaseGuildmaster
{
public override NpcGuild NpcGuild{ get{ return NpcGuild.AssassinsGuild; } }
[Constructable]
public AssassinGuildmaster() : base( "assassin" )
{
SetSkill( SkillName.Hiding, 65.0, 88.0 );
SetSkill( SkillName.Poisoning, 60.0, 83.0 );
SetSkill( SkillName.Fencing, 75.0, 98.0 );
SetSkill( SkillName.Stealth, 85.0, 100.0 );
SetSkill( SkillName.Tactics, 85.0, 100.0 );
}
public override void InitOutfit()
{
int color = 0x966;
Item L1 = new LeatherArms(); L1.Hue = color;
Item L2 = new LeatherChest(); L2.Hue = color;
Item L3 = new LeatherGloves(); L3.Hue = color;
Item L4 = new LeatherGorget(); L4.Hue = color;
Item L5 = new LeatherLegs(); L5.Hue = color;
AddItem( L1 );
AddItem( L2 );
AddItem( L3 );
AddItem( L4 );
AddItem( L5 );
AddItem( new Hood( color ) );
AddItem( new Dagger() );
AddItem( new Boots() );
}
public override void InitSBInfo()
{
SBInfos.Add( new SBAssassin() );
SBInfos.Add( new SBKnifeWeapon() );
SBInfos.Add( new SBLeatherArmor() );
SBInfos.Add( new SBStuddedArmor() );
}
public override void SayWelcomeTo( Mobile m )
{
SayTo( m, 1008053 ); // Welcome to the guild! Stay to the shadows, friend.
}
public AssassinGuildmaster( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}