74 lines
No EOL
1.8 KiB
C#
74 lines
No EOL
1.8 KiB
C#
using System;
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using System.Collections;
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using Server;
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using Server.Items;
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namespace Server.Mobiles
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{
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public class AssassinGuildmaster : BaseGuildmaster
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{
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public override NpcGuild NpcGuild{ get{ return NpcGuild.AssassinsGuild; } }
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[Constructable]
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public AssassinGuildmaster() : base( "assassin" )
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{
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SetSkill( SkillName.Hiding, 65.0, 88.0 );
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SetSkill( SkillName.Poisoning, 60.0, 83.0 );
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SetSkill( SkillName.Fencing, 75.0, 98.0 );
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SetSkill( SkillName.Stealth, 85.0, 100.0 );
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SetSkill( SkillName.Tactics, 85.0, 100.0 );
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}
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public override void InitOutfit()
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{
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int color = 0x966;
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Item L1 = new LeatherArms(); L1.Hue = color;
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Item L2 = new LeatherChest(); L2.Hue = color;
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Item L3 = new LeatherGloves(); L3.Hue = color;
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Item L4 = new LeatherGorget(); L4.Hue = color;
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Item L5 = new LeatherLegs(); L5.Hue = color;
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AddItem( L1 );
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AddItem( L2 );
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AddItem( L3 );
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AddItem( L4 );
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AddItem( L5 );
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AddItem( new Hood( color ) );
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AddItem( new Dagger() );
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AddItem( new Boots() );
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}
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public override void InitSBInfo()
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{
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SBInfos.Add( new SBAssassin() );
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SBInfos.Add( new SBKnifeWeapon() );
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SBInfos.Add( new SBLeatherArmor() );
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SBInfos.Add( new SBStuddedArmor() );
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}
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public override void SayWelcomeTo( Mobile m )
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{
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SayTo( m, 1008053 ); // Welcome to the guild! Stay to the shadows, friend.
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}
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public AssassinGuildmaster( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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} |