AvatarsConquest/Scripts/Mobiles/Towns/Guildmasters/HealerGuildmaster.cs

50 lines
No EOL
1.1 KiB
C#

using System;
using System.Collections;
using Server;
namespace Server.Mobiles
{
public class HealerGuildmaster : BaseGuildmaster
{
public override NpcGuild NpcGuild{ get{ return NpcGuild.HealersGuild; } }
[Constructable]
public HealerGuildmaster() : base( "healer" )
{
SetSkill( SkillName.Healing, 90.0, 100.0 );
SetSkill( SkillName.MagicResist, 75.0, 98.0 );
SetSkill( SkillName.HandToHand, 60.0, 83.0 );
SetSkill( SkillName.Bludgeoning, 36.0, 68.0 );
}
public override void InitSBInfo()
{
SBInfos.Add( new SBHealer() );
SBInfos.Add( new SBGuildHealer() );
}
public override void InitOutfit()
{
base.InitOutfit();
AddItem( new Server.Items.GnarledStaff() );
}
public HealerGuildmaster( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}