AvatarsConquest/Scripts/Mobiles/Towns/Guildmasters/LibraryGuildmaster.cs

53 lines
No EOL
1.2 KiB
C#

using System;
using System.Collections;
using Server;
namespace Server.Mobiles
{
public class LibraryGuildmaster : BaseGuildmaster
{
public override NpcGuild NpcGuild{ get{ return NpcGuild.LibrariansGuild; } }
[Constructable]
public LibraryGuildmaster() : base( "librarian" )
{
SetSkill( SkillName.Concentration, 85.0, 100.0 );
SetSkill( SkillName.MagicResist, 64.0, 100.0 );
SetSkill( SkillName.Magery, 90.0, 100.0 );
SetSkill( SkillName.HandToHand, 60.0, 83.0 );
SetSkill( SkillName.Meditation, 85.0, 100.0 );
SetSkill( SkillName.Bludgeoning, 36.0, 68.0 );
}
public override void InitSBInfo()
{
SBInfos.Add( new SBScribe() );
SBInfos.Add( new SBMapmaker() );
SBInfos.Add( new SBGuildScribe() );
}
public override void InitOutfit()
{
base.InitOutfit();
AddItem( new Server.Items.GnarledStaff() );
}
public LibraryGuildmaster( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}