AvatarsConquest/Scripts/Mobiles/Towns/Guildmasters/ThiefGuildmaster.cs

68 lines
No EOL
1.7 KiB
C#

using System;
using System.Collections;
using Server;
using Server.Items;
namespace Server.Mobiles
{
public class ThiefGuildmaster : BaseGuildmaster
{
public override NpcGuild NpcGuild{ get{ return NpcGuild.ThievesGuild; } }
[Constructable]
public ThiefGuildmaster() : base( "thief" )
{
SetSkill( SkillName.Searching, 75.0, 98.0 );
SetSkill( SkillName.Hiding, 65.0, 88.0 );
SetSkill( SkillName.Lockpicking, 85.0, 100.0 );
SetSkill( SkillName.Stealing, 90.0, 100.0 );
SetSkill( SkillName.Fencing, 75.0, 98.0 );
SetSkill( SkillName.Stealth, 85.0, 100.0 );
SetSkill( SkillName.RemoveTrap, 85.0, 100.0 );
}
public override void InitOutfit()
{
AddItem( new LeatherArms() );
AddItem( new LeatherChest() );
AddItem( new LeatherGloves() );
AddItem( new LeatherGorget() );
AddItem( new LeatherLegs() );
AddItem( new Hood( 0x83E ) );
AddItem( new Dagger() );
AddItem( new Boots() );
}
public override void InitSBInfo()
{
SBInfos.Add( new SBThief() );
SBInfos.Add( new SBGuildThief() );
SBInfos.Add( new SBKnifeWeapon() );
SBInfos.Add( new SBLeatherArmor() );
SBInfos.Add( new SBStuddedArmor() );
}
public override void SayWelcomeTo( Mobile m )
{
SayTo( m, 1008053 ); // Welcome to the guild! Stay to the shadows, friend.
}
public ThiefGuildmaster( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}