AvatarsConquest/Scripts/Mobiles/Towns/Guildmasters/WarriorGuildmaster.cs

76 lines
No EOL
2 KiB
C#

using System;
using System.Collections;
using Server;
using Server.Items;
namespace Server.Mobiles
{
public class WarriorGuildmaster : BaseGuildmaster
{
public override NpcGuild NpcGuild{ get{ return NpcGuild.WarriorsGuild; } }
[Constructable]
public WarriorGuildmaster() : base( "warrior" )
{
SetSkill( SkillName.Parry, 85.0, 100.0 );
SetSkill( SkillName.MagicResist, 60.0, 83.0 );
SetSkill( SkillName.Tactics, 85.0, 100.0 );
SetSkill( SkillName.Swords, 90.0, 100.0 );
SetSkill( SkillName.Bludgeoning, 60.0, 83.0 );
SetSkill( SkillName.Fencing, 60.0, 83.0 );
}
public override void InitSBInfo()
{
SBInfos.Add( new SBMetalShields() );
SBInfos.Add( new SBPlateArmor() );
SBInfos.Add( new SBHelmetArmor() );
SBInfos.Add( new SBChainmailArmor() );
SBInfos.Add( new SBRingmailArmor() );
SBInfos.Add( new SBAxeWeapon() );
SBInfos.Add( new SBKnifeWeapon() );
SBInfos.Add( new SBMaceWeapon() );
SBInfos.Add( new SBPoleArmWeapon() );
SBInfos.Add( new SBSpearForkWeapon() );
SBInfos.Add( new SBSwordWeapon() );
}
public override void InitOutfit()
{
AddItem( new PlateArms() );
AddItem( new PlateChest() );
AddItem( new PlateGloves() );
AddItem( new PlateGorget() );
AddItem( new PlateLegs() );
switch ( Utility.Random( 4 ) )
{
case 0: AddItem( new PlateHelm() ); break;
case 1: AddItem( new NorseHelm() ); break;
case 2: AddItem( new CloseHelm() ); break;
case 3: AddItem( new Helmet() ); break;
}
AddItem( new Broadsword() );
AddItem( new MetalShield() );
}
public WarriorGuildmaster( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}