AvatarsConquest/Scripts/Mobiles/Towns/Sales/SBMage.cs

87 lines
No EOL
3 KiB
C#

using System;
using System.Collections.Generic;
using Server.Items;
namespace Server.Mobiles
{
public class SBMage : SBInfo
{
private List<GenericBuyInfo> m_BuyInfo = new InternalBuyInfo();
private IShopSellInfo m_SellInfo = new InternalSellInfo();
public SBMage()
{
}
public override IShopSellInfo SellInfo { get { return m_SellInfo; } }
public override List<GenericBuyInfo> BuyInfo { get { return m_BuyInfo; } }
public class InternalBuyInfo : List<GenericBuyInfo>
{
public InternalBuyInfo()
{
Add( new GenericBuyInfo( typeof( Spellbook ), 18, 10, 0xEFA, 0 ) );
Add( new GenericBuyInfo( typeof( ScribesPen ), 8, 10, 0xFBF, 0 ) );
Add( new GenericBuyInfo( typeof( BlankScroll ), 5, 20, 0x0E34, 0 ) );
Add( new GenericBuyInfo( typeof( RefreshPotion ), 15, 10, 0xF0B, 0 ) );
Add( new GenericBuyInfo( typeof( AgilityPotion ), 15, 10, 0xF08, 0 ) );
Add( new GenericBuyInfo( typeof( NightSightPotion ), 15, 10, 0xF06, 0 ) );
Add( new GenericBuyInfo( typeof( LesserHealPotion ), 15, 10, 0xF0C, 0 ) );
Add( new GenericBuyInfo( typeof( StrengthPotion ), 15, 10, 0xF09, 0 ) );
Add( new GenericBuyInfo( typeof( LesserPoisonPotion ), 15, 10, 0xF0A, 0 ) );
Add( new GenericBuyInfo( typeof( LesserCurePotion ), 15, 10, 0xF07, 0 ) );
Add( new GenericBuyInfo( typeof( LesserExplosionPotion ), 21, 10, 0xF0D, 0 ) );
Add( new GenericBuyInfo( typeof( BlackPearl ), 5, 20, 0xF7A, 0 ) );
Add( new GenericBuyInfo( typeof( Bloodmoss ), 5, 20, 0xF7B, 0 ) );
Add( new GenericBuyInfo( typeof( Garlic ), 3, 20, 0xF84, 0 ) );
Add( new GenericBuyInfo( typeof( Ginseng ), 3, 20, 0xF85, 0 ) );
Add( new GenericBuyInfo( typeof( MandrakeRoot ), 3, 20, 0xF86, 0 ) );
Add( new GenericBuyInfo( typeof( Nightshade ), 3, 20, 0xF88, 0 ) );
Add( new GenericBuyInfo( typeof( SpidersSilk ), 3, 20, 0xF8D, 0 ) );
Add( new GenericBuyInfo( typeof( SulfurousAsh ), 3, 20, 0xF8C, 0 ) );
Type[] types = Loot.RegularScrollTypes;
int circles = 3;
for ( int i = 0; i < circles*8 && i < types.Length; ++i )
{
int itemID = 0x1F2E + i;
if ( i == 6 )
itemID = 0x1F2D;
else if ( i > 6 )
--itemID;
Add( new GenericBuyInfo( types[i], 12 + ((i / 8) * 10), 20, itemID, 0 ) );
}
}
}
public class InternalSellInfo : GenericSellInfo
{
public InternalSellInfo()
{
Add( typeof( WizardsHat ), 15 );
Add( typeof( BlackPearl ), 3 );
Add( typeof( Bloodmoss ),4 );
Add( typeof( MandrakeRoot ), 2 );
Add( typeof( Garlic ), 2 );
Add( typeof( Ginseng ), 2 );
Add( typeof( Nightshade ), 2 );
Add( typeof( SpidersSilk ), 2 );
Add( typeof( SulfurousAsh ), 2 );
Add( typeof( Spellbook ), 25 );
Type[] types = Loot.RegularScrollTypes;
for ( int i = 0; i < types.Length; ++i )
Add(types[i], i + 3 + (i / 4)); // This is NOT 100% OSI accurate. Two spells per circle will be off by 1gp, as OSI's math is slightly different.
}
}
}
}