AvatarsConquest/Scripts/Mobiles/Towns/Vendors/Bard.cs

48 lines
No EOL
1.1 KiB
C#

using System;
using System.Collections.Generic;
using Server;
namespace Server.Mobiles
{
public class Bard : BaseVendor
{
private List<SBInfo> m_SBInfos = new List<SBInfo>();
protected override List<SBInfo> SBInfos{ get { return m_SBInfos; } }
public override NpcGuild NpcGuild{ get{ return NpcGuild.BardsGuild; } }
[Constructable]
public Bard() : base( "the bard" )
{
SetSkill( SkillName.Discordance, 64.0, 100.0 );
SetSkill( SkillName.Musicianship, 64.0, 100.0 );
SetSkill( SkillName.Peacemaking, 65.0, 88.0 );
SetSkill( SkillName.Provocation, 60.0, 83.0 );
SetSkill( SkillName.Archery, 36.0, 68.0 );
SetSkill( SkillName.Swords, 36.0, 68.0 );
}
public override void InitSBInfo()
{
m_SBInfos.Add( new SBBard() );
}
public Bard( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}