AvatarsConquest/Scripts/Mobiles/Towns/Vendors/Barkeeper.cs

52 lines
No EOL
1,014 B
C#

using System;
using System.Collections.Generic;
using Server;
using Server.Items;
using Server.Gumps;
using Server.Prompts;
using Server.Network;
using Server.ContextMenus;
namespace Server.Mobiles
{
public class Barkeeper : BaseVendor
{
private List<SBInfo> m_SBInfos = new List<SBInfo>();
protected override List<SBInfo> SBInfos{ get { return m_SBInfos; } }
public override void InitSBInfo()
{
m_SBInfos.Add( new SBBarkeeper() );
}
public override void InitOutfit()
{
base.InitOutfit();
AddItem( new HalfApron() );
}
[Constructable]
public Barkeeper() : base( "the barkeeper" )
{
}
public Barkeeper( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}