AvatarsConquest/Scripts/Mobiles/Towns/Vendors/Fighter.cs

96 lines
No EOL
2.2 KiB
C#

using System;
using System.Collections.Generic;
using Server;
namespace Server.Mobiles
{
public class Fighter : BaseVendor
{
private List<SBInfo> m_SBInfos = new List<SBInfo>();
protected override List<SBInfo> SBInfos{ get { return m_SBInfos; } }
public override NpcGuild NpcGuild{ get{ return NpcGuild.WarriorsGuild; } }
[Constructable]
public Fighter() : base( "the fighter" )
{
SetSkill( SkillName.Fencing, 45.0, 68.0 );
SetSkill( SkillName.Bludgeoning, 45.0, 68.0 );
SetSkill( SkillName.Swords, 45.0, 68.0 );
SetSkill( SkillName.Tactics, 36.0, 68.0 );
SetSkill( SkillName.Parry, 45.0, 68.0 );
}
public override void InitSBInfo()
{
switch ( Utility.Random( 8 ) )
{
case 0:
{
m_SBInfos.Add( new SBLeatherArmor() );
m_SBInfos.Add( new SBStuddedArmor() );
m_SBInfos.Add( new SBMetalShields() );
m_SBInfos.Add( new SBPlateArmor() );
m_SBInfos.Add( new SBHelmetArmor() );
m_SBInfos.Add( new SBChainmailArmor() );
m_SBInfos.Add( new SBRingmailArmor() );
break;
}
case 1:
{
m_SBInfos.Add( new SBStuddedArmor() );
m_SBInfos.Add( new SBLeatherArmor() );
m_SBInfos.Add( new SBMetalShields() );
m_SBInfos.Add( new SBHelmetArmor() );
break;
}
case 2:
{
m_SBInfos.Add( new SBMetalShields() );
m_SBInfos.Add( new SBPlateArmor() );
m_SBInfos.Add( new SBHelmetArmor() );
m_SBInfos.Add( new SBChainmailArmor() );
m_SBInfos.Add( new SBRingmailArmor() );
break;
}
case 3:
{
m_SBInfos.Add( new SBMetalShields() );
m_SBInfos.Add( new SBHelmetArmor() );
break;
}
case 4:
case 5:
case 6:
case 7:
{
m_SBInfos.Add( new SBWeaponSmith() );
break;
}
}
}
public override void InitOutfit()
{
Server.Misc.CitizenDressing.CitizenDress( this, 1 );
}
public Fighter( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}