AvatarsConquest/Scripts/Mobiles/Towns/Vendors/Innkeeper.cs

449 lines
No EOL
9.7 KiB
C#

using System;
using System.Collections.Generic;
using Server.Items;
using Server.ContextMenus;
using Server.Misc;
using Server.Network;
using Server.Regions;
namespace Server.Mobiles
{
public class Innkeeper : BaseVendor
{
private List<SBInfo> m_SBInfos = new List<SBInfo>();
protected override List<SBInfo> SBInfos{ get { return m_SBInfos; } }
[Constructable]
public Innkeeper() : base( "the innkeeper" )
{
Item candle = new HeldLight();
candle.Name = "candle";
candle.ItemID = 0xA0F;
candle.Light = LightType.Circle150;
AddItem( candle );
}
public override void InitSBInfo()
{
m_SBInfos.Add( new SBInnKeeper() );
}
public static int GetBalance( Mobile from )
{
Item[] gold, checks;
return GetBalance( from, out gold, out checks );
}
public static int GetBalance( Mobile from, out Item[] gold, out Item[] checks )
{
int balance = 0;
Container inn = from.FindInnNoCreate();
if ( inn != null )
{
gold = inn.FindItemsByType( typeof( Gold ) );
checks = inn.FindItemsByType( typeof( GoldDeed ) );
for ( int i = 0; i < gold.Length; ++i )
balance += gold[i].Amount;
for ( int i = 0; i < checks.Length; ++i )
balance += ((GoldDeed)checks[i]).Worth;
}
else
{
gold = checks = new Item[0];
}
return balance;
}
public static bool Withdraw( Mobile from, int amount )
{
Item[] gold, checks;
int balance = GetBalance( from, out gold, out checks );
if ( balance < amount )
return false;
for ( int i = 0; amount > 0 && i < gold.Length; ++i )
{
if ( gold[i].Amount <= amount )
{
amount -= gold[i].Amount;
gold[i].Delete();
}
else
{
gold[i].Amount -= amount;
amount = 0;
}
}
for ( int i = 0; amount > 0 && i < checks.Length; ++i )
{
GoldDeed check = (GoldDeed)checks[i];
if ( check.Worth <= amount )
{
amount -= check.Worth;
check.Delete();
}
else
{
check.Worth -= amount;
amount = 0;
}
}
return true;
}
public static bool Deposit( Mobile from, int amount )
{
InnBox box = from.FindInnNoCreate();
if ( box == null )
return false;
List<Item> items = new List<Item>();
while ( amount > 0 )
{
Item item;
if ( amount < 5000 )
{
item = new Gold( amount );
amount = 0;
}
else if ( amount <= 1000000 )
{
item = new GoldDeed( amount );
amount = 0;
}
else
{
item = new GoldDeed( 1000000 );
amount -= 1000000;
}
if ( box.TryDropItem( from, item, false ) )
{
items.Add( item );
}
else
{
item.Delete();
foreach ( Item curItem in items )
{
curItem.Delete();
}
return false;
}
}
return true;
}
public static int DepositUpTo( Mobile from, int amount )
{
InnBox box = from.FindInnNoCreate();
if ( box == null )
return 0;
int amountLeft = amount;
while ( amountLeft > 0 )
{
Item item;
int amountGiven;
if ( amountLeft < 5000 )
{
item = new Gold( amountLeft );
amountGiven = amountLeft;
}
else if ( amountLeft <= 1000000 )
{
item = new GoldDeed( amountLeft );
amountGiven = amountLeft;
}
else
{
item = new GoldDeed( 1000000 );
amountGiven = 1000000;
}
if ( box.TryDropItem( from, item, false ) )
{
amountLeft -= amountGiven;
}
else
{
item.Delete();
break;
}
}
return amount - amountLeft;
}
public static void Deposit( Container cont, int amount )
{
while ( amount > 0 )
{
Item item;
if ( amount < 5000 )
{
item = new Gold( amount );
amount = 0;
}
else if ( amount <= 1000000 )
{
item = new GoldDeed( amount );
amount = 0;
}
else
{
item = new GoldDeed( 1000000 );
amount -= 1000000;
}
cont.DropItem( item );
}
}
public Innkeeper( Serial serial ) : base( serial )
{
}
public override bool HandlesOnSpeech( Mobile from )
{
if ( from.InRange( this.Location, 12 ) )
return true;
return base.HandlesOnSpeech( from );
}
public override void OnSpeech( SpeechEventArgs e )
{
if ( !e.Handled && e.Mobile.InRange( this.Location, 12 ) && (e.Mobile).Region is InnRegion )
{
int keyword = 0;
if ( e.Speech.ToLower().IndexOf( "withdraw" ) >= 0 ){ keyword = 1; }
else if ( e.Speech.ToLower().IndexOf( "balance" ) >= 0 ){ keyword = 2; }
else if ( e.Speech.ToLower().IndexOf( "inn" ) >= 0 ){ keyword = 3; }
else if ( e.Speech.ToLower().IndexOf( "deed" ) >= 0 ){ keyword = 4; }
switch ( keyword )
{
case 1: // *withdraw*
{
e.Handled = true;
if ( e.Mobile.Criminal )
{
this.Say( 500389 ); // I will not do business with a criminal!
break;
}
string[] split = e.Speech.Split( ' ' );
if ( split.Length >= 2 )
{
int amount;
Container pack = e.Mobile.Backpack;
if ( !int.TryParse( split[1], out amount ) )
break;
if ( amount > 5000 )
{
this.Say( 500381 ); // Thou canst not withdraw so much at one time!
}
else if (pack == null || pack.Deleted || !(pack.TotalWeight < pack.MaxWeight) || !(pack.TotalItems < pack.MaxItems))
{
this.Say(1048147); // Your backpack can't hold anything else.
}
else if (amount > 0)
{
InnBox box = e.Mobile.FindInnNoCreate();
if (box == null || !box.ConsumeTotal(typeof(Gold), amount))
{
this.Say(500384); // Ah, art thou trying to fool me? Thou hast not so much gold!
}
else
{
pack.DropItem(new Gold(amount));
this.Say(1010005); // Thou hast withdrawn gold from thy account.
}
}
}
break;
}
case 2: // *balance*
{
e.Handled = true;
if ( e.Mobile.Criminal )
{
this.Say( 500389 ); // I will not do business with a criminal!
break;
}
InnBox box = e.Mobile.FindInnNoCreate();
if ( box != null )
this.Say( 1042759, box.TotalGold.ToString() ); // Thy current inn balance is ~1_AMOUNT~ gold.
else
this.Say( 1042759, "0" ); // Thy current inn balance is ~1_AMOUNT~ gold.
break;
}
case 3: // *inn*
{
e.Handled = true;
if ( e.Mobile.Criminal )
{
this.Say( 500378 ); // Thou art a criminal and cannot access thy inn chest.
break;
}
e.Mobile.InnBox.Open();
break;
}
case 4: // *deed*
{
e.Handled = true;
if ( e.Mobile.Criminal )
{
this.Say( 500389 ); // I will not do business with a criminal!
break;
}
string[] split = e.Speech.Split( ' ' );
if ( split.Length >= 2 )
{
int amount;
if ( !int.TryParse( split[1], out amount ) )
break;
if ( amount < 5000 )
{
this.Say( 1010006 ); // We cannot create gold deeds for such a paltry amount of gold!
}
else if ( amount > 1000000 )
{
this.Say( 1010007 ); // Our policies prevent us from creating gold deeds worth that much!
}
else
{
GoldDeed check = new GoldDeed( amount );
InnBox box = e.Mobile.InnBox;
if ( !box.TryDropItem( e.Mobile, check, false ) )
{
this.Say( 500386 ); // There's not enough room in your inn chest for the gold deed!
check.Delete();
}
else if ( !box.ConsumeTotal( typeof( Gold ), amount ) )
{
this.Say( 500384 ); // Ah, art thou trying to fool me? Thou hast not so much gold!
check.Delete();
}
else
{
this.Say( 1042673, AffixType.Append, amount.ToString(), "" ); // Into your inn chest I have placed a gold deed in the amount of:
}
}
}
break;
}
}
}
base.OnSpeech( e );
}
public override void AddCustomContextEntries( Mobile from, List<ContextMenuEntry> list )
{
if ( from.Alive )
list.Add( new OpenInnEntry( from, this ) );
base.AddCustomContextEntries( from, list );
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}
namespace Server.Items
{
public class HeldLight : BaseEquipableLight
{
public override int LitItemID{ get { return 0xA22; } }
public override int UnlitItemID{ get { return 0xA22; } }
[Constructable]
public HeldLight() : base( 0xA22 )
{
Name = "lantern";
Duration = TimeSpan.Zero;
Burning = true;
Light = LightType.Circle300;
Weight = 2.0;
LootType = LootType.Blessed;
switch ( Utility.Random( 3 ) )
{
default:
case 0: Name = "torch"; ItemID = 0xA12; Light = LightType.Circle300; break;
case 1: Name = "candle"; ItemID = 0xA0F; Light = LightType.Circle150; break;
}
}
public override bool DisplayLootType{ get{ return false; } }
public HeldLight( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}