AvatarsConquest/Scripts/Mobiles/Towns/Vendors/Ranger.cs

65 lines
No EOL
1.5 KiB
C#

using System;
using System.Collections.Generic;
using Server;
using Server.Items;
namespace Server.Mobiles
{
public class Ranger : BaseVendor
{
private List<SBInfo> m_SBInfos = new List<SBInfo>();
protected override List<SBInfo> SBInfos{ get { return m_SBInfos; } }
[Constructable]
public Ranger() : base( "the ranger" )
{
SetSkill( SkillName.Searching, 65.0, 88.0 );
SetSkill( SkillName.Hiding, 45.0, 68.0 );
SetSkill( SkillName.Archery, 65.0, 88.0 );
SetSkill( SkillName.Tracking, 65.0, 88.0 );
}
public override void InitSBInfo()
{
m_SBInfos.Add( new SBRangedWeapon() );
m_SBInfos.Add( new SBRanger() );
}
public override void InitOutfit()
{
switch ( Utility.Random( 4 ) )
{
case 0: AddItem( new Bow() ); break;
case 1: AddItem( new Bow() ); break;
case 2: AddItem( new Crossbow() ); break;
case 3: AddItem( new HeavyCrossbow() ); break;
}
AddItem( new FeatheredHat( Utility.RandomNeutralHue() ) );
AddItem( new LeatherArms() );
AddItem( new LeatherChest() );
AddItem( new LeatherGloves() );
AddItem( new LeatherGorget() );
AddItem( new LeatherLegs() );
AddItem( new Boots() );
}
public Ranger( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}