AvatarsConquest/Scripts/Mobiles/Towns/Vendors/Weaponsmith.cs

53 lines
No EOL
1.2 KiB
C#

using System;
using System.Collections.Generic;
using Server;
namespace Server.Mobiles
{
public class Weaponsmith : BaseVendor
{
private List<SBInfo> m_SBInfos = new List<SBInfo>();
protected override List<SBInfo> SBInfos{ get { return m_SBInfos; } }
public override NpcGuild NpcGuild{ get{ return NpcGuild.WarriorsGuild; } }
[Constructable]
public Weaponsmith() : base( "the weaponsmith" )
{
SetSkill( SkillName.Fencing, 45.0, 68.0 );
SetSkill( SkillName.Bludgeoning, 45.0, 68.0 );
SetSkill( SkillName.Swords, 45.0, 68.0 );
SetSkill( SkillName.Tactics, 36.0, 68.0 );
}
public override void InitSBInfo()
{
m_SBInfos.Add( new SBWeaponSmith() );
}
public override void InitOutfit()
{
base.InitOutfit();
AddItem( new Server.Items.HalfApron() );
}
public Weaponsmith( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}