69 lines
No EOL
1.6 KiB
C#
69 lines
No EOL
1.6 KiB
C#
using System;
|
|
using Server;
|
|
using Server.Items;
|
|
|
|
namespace Server.Mobiles
|
|
{
|
|
[CorpseName( "a liche's corpse" )]
|
|
public class Demilich : BaseCreature
|
|
{
|
|
[Constructable]
|
|
public Demilich() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
|
|
{
|
|
Name = NameList.RandomName( "lich" );
|
|
HiddenTitle = "the demilich";
|
|
Body = 142;
|
|
BaseSoundID = 0x3E9;
|
|
AnimationMod = 3;
|
|
Clan = Clan.Undead;
|
|
|
|
SetStr( 541, 657 );
|
|
SetDex( 190, 215 );
|
|
SetInt( 735, 852 );
|
|
|
|
SetHits( 325, 394 );
|
|
|
|
SetDamage( 14, 17 );
|
|
|
|
SetSkill( SkillName.Concentration, 117.1, 130.0 );
|
|
SetSkill( SkillName.Magery, 117.1, 130.0 );
|
|
SetSkill( SkillName.MagicResist, 150.5, 200.0 );
|
|
SetSkill( SkillName.Tactics, 65.1, 91.0 );
|
|
SetSkill( SkillName.HandToHand, 78.1, 104.0 );
|
|
|
|
Fame = 20000;
|
|
Karma = -20000;
|
|
|
|
VirtualArmor = 55;
|
|
PackReg( 22, 50 );
|
|
PackItem( new Bone( Utility.RandomList(2,3,4,5) ) );
|
|
}
|
|
|
|
public override void GenerateLoot()
|
|
{
|
|
AddLoot( LootPack.FilthyRich, 2 );
|
|
AddLoot( LootPack.MedScrolls );
|
|
AddLoot( LootPack.HighScrolls );
|
|
}
|
|
|
|
public override bool CanRummageCorpses{ get{ return true; } }
|
|
public override bool BleedImmune{ get{ return true; } }
|
|
public override Poison PoisonImmune{ get{ return Poison.Lethal; } }
|
|
|
|
public Demilich( Serial serial ) : base( serial )
|
|
{
|
|
}
|
|
|
|
public override void Serialize( GenericWriter writer )
|
|
{
|
|
base.Serialize( writer );
|
|
writer.Write( (int) 0 );
|
|
}
|
|
|
|
public override void Deserialize( GenericReader reader )
|
|
{
|
|
base.Deserialize( reader );
|
|
int version = reader.ReadInt();
|
|
}
|
|
}
|
|
} |