AvatarsConquest/Scripts/Mobiles/Undead/LichLord.cs

67 lines
No EOL
1.5 KiB
C#

using System;
using Server;
using Server.Items;
namespace Server.Mobiles
{
[CorpseName( "a liche's corpse" )]
public class LichLord : BaseCreature
{
[Constructable]
public LichLord() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a lich lord";
Body = 24;
BaseSoundID = 412;
Clan = Clan.Undead;
SetStr( 416, 505 );
SetDex( 146, 165 );
SetInt( 566, 655 );
SetHits( 250, 303 );
SetDamage( 11, 13 );
SetSkill( SkillName.Concentration, 90.1, 100.0 );
SetSkill( SkillName.Magery, 90.1, 100.0 );
SetSkill( SkillName.MagicResist, 150.5, 200.0 );
SetSkill( SkillName.Tactics, 50.1, 70.0 );
SetSkill( SkillName.HandToHand, 60.1, 80.0 );
Fame = 18000;
Karma = -18000;
VirtualArmor = 50;
PackItem( new GnarledStaff() );
PackReg( 12, 40 );
PackItem( new Bone( Utility.RandomList(2,3,4,5) ) );
}
public override void GenerateLoot()
{
AddLoot( LootPack.FilthyRich );
AddLoot( LootPack.MedScrolls, 2 );
}
public override bool CanRummageCorpses{ get{ return true; } }
public override bool BleedImmune{ get{ return true; } }
public override Poison PoisonImmune{ get{ return Poison.Lethal; } }
public LichLord( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}