63 lines
No EOL
1.4 KiB
C#
63 lines
No EOL
1.4 KiB
C#
using System;
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using Server;
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using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( "a drake corpse" )]
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public class RottingDrake : BaseCreature
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{
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[Constructable]
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public RottingDrake () : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a rotting drake";
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Body = 225;
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Hue = 1186;
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BaseSoundID = 362;
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Clan = Clan.Undead;
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SetStr( 401, 430 );
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SetDex( 133, 152 );
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SetInt( 101, 140 );
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SetHits( 241, 258 );
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SetDamage( 11, 17 );
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SetSkill( SkillName.MagicResist, 65.1, 80.0 );
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SetSkill( SkillName.Tactics, 65.1, 90.0 );
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SetSkill( SkillName.HandToHand, 65.1, 80.0 );
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Fame = 5500;
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Karma = -5500;
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VirtualArmor = 46;
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}
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public override void GenerateLoot()
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{
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AddLoot( LootPack.Rich );
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}
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public override bool ReacquireOnMovement{ get{ return !Controlled; } }
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public override bool HasBreath{ get{ return true; } } // fire breath enabled
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public override Poison PoisonImmune{ get{ return Poison.Lethal; } }
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public override Poison HitPoison{ get{ return Poison.Regular; } }
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public RottingDrake( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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} |