AvatarsConquest/Scripts/Mobiles/Undead/SkeletalMage.cs

66 lines
No EOL
1.5 KiB
C#

using System;
using Server;
using Server.Items;
namespace Server.Mobiles
{
[CorpseName( "a skeletal corpse" )]
public class SkeletalMage : BaseCreature
{
[Constructable]
public SkeletalMage() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a skeletal mage";
Body = Utility.RandomList ( 74, 332, 121 );
BaseSoundID = 451;
Clan = Clan.Undead;
SetStr( 76, 100 );
SetDex( 56, 75 );
SetInt( 186, 210 );
SetHits( 46, 60 );
SetDamage( 3, 7 );
SetSkill( SkillName.Concentration, 60.1, 70.0 );
SetSkill( SkillName.Magery, 60.1, 70.0 );
SetSkill( SkillName.MagicResist, 55.1, 70.0 );
SetSkill( SkillName.Tactics, 45.1, 60.0 );
SetSkill( SkillName.HandToHand, 45.1, 55.0 );
Fame = 3000;
Karma = -3000;
VirtualArmor = 28;
PackReg( 3, 10 );
PackItem( new Bone( Utility.RandomList(1,1,2,3) ) );
}
public override void GenerateLoot()
{
AddLoot( LootPack.Average );
AddLoot( LootPack.LowScrolls );
AddLoot( LootPack.LowPotions );
}
public override bool BleedImmune{ get{ return true; } }
public override Poison PoisonImmune{ get{ return Poison.Lethal; } }
public SkeletalMage( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}