AvatarsConquest/Scripts/Mobiles/Undead/VampiricDrake.cs

66 lines
No EOL
1.6 KiB
C#

using System;
using Server;
using Server.Items;
namespace Server.Mobiles
{
[CorpseName( "a drake corpse" )]
public class VampiricDrake : BaseCreature
{
[Constructable]
public VampiricDrake () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a vampiric drake";
Body = 337;
BaseSoundID = 362;
Clan = Clan.Undead;
SetStr( 401, 430 );
SetDex( 133, 152 );
SetInt( 336, 375 );
SetHits( 241, 258 );
SetDamage( 11, 17 );
SetSkill( SkillName.Tactics, 65.1, 90.0 );
SetSkill( SkillName.HandToHand, 65.1, 80.0 );
SetSkill( SkillName.Concentration, 30.1, 40.0 );
SetSkill( SkillName.Magery, 30.1, 40.0 );
SetSkill( SkillName.MagicResist, 99.1, 100.0 );
Fame = 7500;
Karma = -7500;
VirtualArmor = 46;
}
public override void GenerateLoot()
{
AddLoot( LootPack.Rich, 2 );
AddLoot( LootPack.MedScrolls, 2 );
}
public override bool ReacquireOnMovement{ get{ return !Controlled; } }
public override bool HasBreath{ get{ return true; } } // fire breath enabled
public override bool AutoDispel{ get{ return !Controlled; } }
public override int Hides{ get{ return 20; } }
public override Poison PoisonImmune{ get{ return Poison.Lethal; } }
public VampiricDrake( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}