AvatarsConquest/Scripts/Multis/MovingCrate.cs

329 lines
No EOL
7.3 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using Server;
using Server.Items;
using Server.Network;
namespace Server.Multis
{
public class MovingCrate : Container
{
public static readonly int MaxItemsPerSubcontainer = 20;
public static readonly int Rows = 3;
public static readonly int Columns = 5;
public static readonly int HorizontalSpacing = 25;
public static readonly int VerticalSpacing = 25;
public override int LabelNumber{ get{ return 1061690; } } // Packing Crate
private BaseHouse m_House;
private Timer m_InternalizeTimer;
public BaseHouse House
{
get{ return m_House; }
set{ m_House = value; }
}
public override int DefaultMaxItems{ get{ return 0; } }
public override int DefaultMaxWeight{ get{ return 0; } }
public MovingCrate( BaseHouse house ) : base( 0xE3D )
{
Hue = 0x8A5;
Movable = false;
m_House = house;
}
public MovingCrate( Serial serial ) : base( serial )
{
}
public override void DropItem( Item dropped )
{
// 1. Try to stack the item
foreach ( Item item in this.Items )
{
if ( item is PackingBox )
{
List<Item> subItems = item.Items;
for ( int i = 0; i < subItems.Count; i++ )
{
Item subItem = subItems[i];
if ( !(subItem is Container) && subItem.StackWith( null, dropped, false ) )
return;
}
}
}
// 2. Try to drop the item into an existing container
foreach ( Item item in this.Items )
{
if ( item is PackingBox )
{
Container box = (Container) item;
List<Item> subItems = box.Items;
if ( subItems.Count < MaxItemsPerSubcontainer )
{
box.DropItem( dropped );
return;
}
}
}
// 3. Drop the item into a new container
Container subContainer = new PackingBox();
subContainer.DropItem( dropped );
Point3D location = GetFreeLocation();
if ( location != Point3D.Zero )
{
this.AddItem( subContainer );
subContainer.Location = location;
}
else
{
base.DropItem( subContainer );
}
}
private Point3D GetFreeLocation()
{
bool[,] positions = new bool[Rows, Columns];
foreach ( Item item in this.Items )
{
if ( item is PackingBox )
{
int i = (item.Y - this.Bounds.Y) / VerticalSpacing;
if ( i < 0 )
i = 0;
else if ( i >= Rows )
i = Rows - 1;
int j = (item.X - this.Bounds.X) / HorizontalSpacing;
if ( j < 0 )
j = 0;
else if ( j >= Columns )
j = Columns - 1;
positions[i, j] = true;
}
}
for ( int i = 0; i < Rows; i++ )
{
for ( int j = 0; j < Columns; j++ )
{
if ( !positions[i, j] )
{
int x = this.Bounds.X + j * HorizontalSpacing;
int y = this.Bounds.Y + i * VerticalSpacing;
return new Point3D( x, y, 0 );
}
}
}
return Point3D.Zero;
}
public override bool IsDecoContainer
{
get{ return false; }
}
public override bool CheckHold( Mobile m, Item item, bool message, bool checkItems, int plusItems, int plusWeight )
{
if ( m.AccessLevel < AccessLevel.GameMaster )
{
m.SendLocalizedMessage( 1061145 ); // You cannot place items into a house moving crate.
return false;
}
return base.CheckHold( m, item, message, checkItems, plusItems, plusWeight );
}
public override bool CheckLift( Mobile from, Item item, ref LRReason reject )
{
return base.CheckLift( from, item, ref reject ) && House != null && !House.Deleted && House.IsOwner( from );
}
public override bool CheckItemUse( Mobile from, Item item )
{
return base.CheckItemUse( from, item ) && House != null && !House.Deleted && House.IsOwner( from );
}
public override void OnItemRemoved( Item item )
{
base.OnItemRemoved( item );
if ( this.TotalItems == 0 )
Delete();
}
public void RestartTimer()
{
if ( m_InternalizeTimer == null )
{
m_InternalizeTimer = new InternalizeTimer( this );
m_InternalizeTimer.Start();
}
else
{
m_InternalizeTimer.Stop();
m_InternalizeTimer.Start();
}
}
public void Hide()
{
if ( m_InternalizeTimer != null )
{
m_InternalizeTimer.Stop();
m_InternalizeTimer = null;
}
List<Item> toRemove = new List<Item>();
foreach ( Item item in this.Items )
if ( item is PackingBox && item.Items.Count == 0 )
toRemove.Add( item );
foreach ( Item item in toRemove )
item.Delete();
if ( this.TotalItems == 0 )
Delete();
else
Internalize();
}
public override void OnAfterDelete()
{
base.OnAfterDelete();
if ( House != null && House.MovingCrate == this )
House.MovingCrate = null;
if ( m_InternalizeTimer != null )
m_InternalizeTimer.Stop();
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.WriteEncodedInt( 1 );
writer.Write( (Item) m_House );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
m_House = reader.ReadItem() as BaseHouse;
if( m_House != null )
{
m_House.MovingCrate = this;
Timer.DelayCall( TimeSpan.Zero, new TimerCallback( Hide ) );
}
else
{
Timer.DelayCall( TimeSpan.Zero, this.Delete );
}
if ( version == 0 )
MaxItems = -1; // reset to default
}
public class InternalizeTimer : Timer
{
private MovingCrate m_Crate;
public InternalizeTimer( MovingCrate crate ) : base( TimeSpan.FromMinutes( 5.0 ) )
{
m_Crate = crate;
Priority = TimerPriority.FiveSeconds;
}
protected override void OnTick()
{
m_Crate.Hide();
}
}
}
public class PackingBox : BaseContainer
{
public override int LabelNumber{ get{ return 1061690; } } // Packing Crate
public override int DefaultGumpID{ get{ return 0x4B; } }
public override int DefaultDropSound{ get{ return 0x42; } }
public override Rectangle2D Bounds
{
get{ return new Rectangle2D( 16, 51, 168, 73 ); }
}
public override int DefaultMaxItems{ get{ return 0; } }
public override int DefaultMaxWeight{ get{ return 0; } }
public PackingBox() : base( 0x9A8 )
{
Movable = false;
}
public PackingBox( Serial serial ) : base( serial )
{
}
public override void SendCantStoreMessage( Mobile to, Item item )
{
to.SendLocalizedMessage( 1061145 ); // You cannot place items into a house moving crate.
}
public override void OnItemRemoved( Item item )
{
base.OnItemRemoved( item );
if ( item.GetBounce() == null && this.TotalItems == 0 )
Delete();
}
public override void OnItemBounceCleared( Item item )
{
base.OnItemBounceCleared( item );
if ( this.TotalItems == 0 )
Delete();
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.WriteEncodedInt( 1 ); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
if ( version == 0 )
MaxItems = -1; // reset to default
}
}
}