AvatarsConquest/Scripts/Multis/PreviewHouse.cs

145 lines
No EOL
2.8 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using Server;
using Server.Items;
namespace Server.Multis
{
public class PreviewHouse : BaseMulti
{
private List<Item> m_Components;
private Timer m_Timer;
public PreviewHouse( int multiID ) : base( multiID )
{
m_Components = new List<Item>();
MultiComponentList mcl = this.Components;
for ( int i = 1; i < mcl.List.Length; ++i )
{
MultiTileEntry entry = mcl.List[i];
if ( entry.m_Flags == 0 )
{
Item item = new Static( (int)entry.m_ItemID );
item.MoveToWorld( new Point3D( X + entry.m_OffsetX, Y + entry.m_OffsetY, Z + entry.m_OffsetZ ), Map );
m_Components.Add( item );
}
}
m_Timer = new DecayTimer( this );
m_Timer.Start();
}
public override void OnLocationChange( Point3D oldLocation )
{
base.OnLocationChange( oldLocation );
if ( m_Components == null )
return;
int xOffset = X - oldLocation.X;
int yOffset = Y - oldLocation.Y;
int zOffset = Z - oldLocation.Z;
for ( int i = 0; i < m_Components.Count; ++i )
{
Item item = m_Components[i];
item.MoveToWorld( new Point3D( item.X + xOffset, item.Y + yOffset, item.Z + zOffset ), this.Map );
}
}
public override void OnMapChange()
{
base.OnMapChange();
if ( m_Components == null )
return;
for ( int i = 0; i < m_Components.Count; ++i )
{
Item item = m_Components[i];
item.Map = this.Map;
}
}
public override void OnDelete()
{
base.OnDelete();
if ( m_Components == null )
return;
for ( int i = 0; i < m_Components.Count; ++i )
{
Item item = m_Components[i];
item.Delete();
}
}
public override void OnAfterDelete()
{
if ( m_Timer != null )
m_Timer.Stop();
m_Timer = null;
base.OnAfterDelete();
}
public PreviewHouse( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
writer.Write( m_Components );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
switch ( version )
{
case 0:
{
m_Components = reader.ReadStrongItemList();
break;
}
}
Timer.DelayCall( TimeSpan.Zero, new TimerCallback( this.Delete ) );
}
private class DecayTimer : Timer
{
private Item m_Item;
public DecayTimer( Item item ) : base( TimeSpan.FromSeconds( 20.0 ) )
{
m_Item = item;
Priority = TimerPriority.OneSecond;
}
protected override void OnTick()
{
m_Item.Delete();
}
}
}
}