373 lines
No EOL
8.1 KiB
C#
373 lines
No EOL
8.1 KiB
C#
using System;
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using System.Collections;
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using System.IO;
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using System.Xml;
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using Server;
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using Server.Mobiles;
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using Server.Items;
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using System.Collections.Generic;
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namespace Server.Regions
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{
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public abstract class SpawnDefinition
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{
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protected SpawnDefinition()
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{
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}
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public abstract ISpawnable Spawn( SpawnEntry entry );
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public abstract bool CanSpawn( params Type[] types );
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public static SpawnDefinition GetSpawnDefinition( XmlElement xml )
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{
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switch ( xml.Name )
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{
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case "object":
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{
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Type type = null;
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if ( !Region.ReadType( xml, "type", ref type ) )
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return null;
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if ( typeof( Mobile ).IsAssignableFrom( type ) )
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{
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return SpawnMobile.Get( type );
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}
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else if ( typeof( Item ).IsAssignableFrom( type ) )
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{
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return SpawnItem.Get( type );
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}
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else
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{
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Console.WriteLine( "Invalid type '{0}' in a SpawnDefinition", type.FullName );
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return null;
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}
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}
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case "group":
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{
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string group = null;
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if ( !Region.ReadString( xml, "name", ref group ) )
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return null;
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SpawnDefinition def = (SpawnDefinition) SpawnGroup.Table[group];
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if ( def == null )
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{
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Console.WriteLine( "Could not find group '{0}' in a SpawnDefinition", group );
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return null;
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}
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else
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{
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return def;
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}
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}
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default:
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{
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return null;
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}
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}
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}
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}
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public abstract class SpawnType : SpawnDefinition
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{
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private Type m_Type;
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private bool m_Init;
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public Type Type{ get{ return m_Type; } }
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public abstract int Height{ get; }
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public abstract bool Land{ get; }
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public abstract bool Water{ get; }
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protected SpawnType( Type type )
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{
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m_Type = type;
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m_Init = false;
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}
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protected void EnsureInit()
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{
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if ( m_Init )
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return;
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Init();
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m_Init = true;
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}
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protected virtual void Init()
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{
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}
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public override ISpawnable Spawn( SpawnEntry entry )
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{
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BaseRegion region = entry.Region;
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Map map = region.Map;
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Point3D loc = entry.RandomSpawnLocation( this.Height, this.Land, this.Water );
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if ( loc == Point3D.Zero )
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return null;
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return Construct( entry, loc, map );
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}
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protected abstract ISpawnable Construct( SpawnEntry entry, Point3D loc, Map map );
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public override bool CanSpawn( params Type[] types )
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{
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for ( int i = 0; i < types.Length; i++ )
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{
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if ( types[i] == m_Type )
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return true;
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}
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return false;
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}
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}
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public class SpawnMobile : SpawnType
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{
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private static Hashtable m_Table = new Hashtable();
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public static SpawnMobile Get( Type type )
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{
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SpawnMobile sm = (SpawnMobile) m_Table[type];
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if ( sm == null )
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{
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sm = new SpawnMobile( type );
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m_Table[type] = sm;
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}
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return sm;
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}
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protected bool m_Land;
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protected bool m_Water;
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public override int Height{ get{ return 16; } }
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public override bool Land{ get{ EnsureInit(); return m_Land; } }
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public override bool Water{ get{ EnsureInit(); return m_Water; } }
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protected SpawnMobile( Type type ) : base( type )
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{
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}
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protected override void Init()
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{
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Mobile mob = (Mobile) Activator.CreateInstance( Type );
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m_Land = !mob.CantWalk;
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m_Water = mob.CanSwim;
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mob.Delete();
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}
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protected override ISpawnable Construct(SpawnEntry entry, Point3D loc, Map map)
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{
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Mobile mobile = CreateMobile();
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BaseCreature creature = mobile as BaseCreature;
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if ( creature != null )
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{
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creature.Home = entry.HomeLocation;
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creature.RangeHome = entry.HomeRange;
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}
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if ( entry.Direction != SpawnEntry.InvalidDirection )
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mobile.Direction = entry.Direction;
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mobile.OnBeforeSpawn( loc, map );
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mobile.MoveToWorld( loc, map );
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mobile.OnAfterSpawn();
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return mobile;
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}
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protected virtual Mobile CreateMobile()
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{
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return (Mobile) Activator.CreateInstance( Type );
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}
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}
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public class SpawnItem : SpawnType
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{
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private static Hashtable m_Table = new Hashtable();
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public static SpawnItem Get( Type type )
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{
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SpawnItem si = (SpawnItem) m_Table[type];
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if ( si == null )
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{
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si = new SpawnItem( type );
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m_Table[type] = si;
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}
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return si;
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}
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protected int m_Height;
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public override int Height{ get{ EnsureInit(); return m_Height; } }
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public override bool Land{ get{ return true; } }
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public override bool Water{ get{ return false; } }
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protected SpawnItem( Type type ) : base( type )
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{
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}
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protected override void Init()
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{
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Item item = (Item) Activator.CreateInstance( Type );
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m_Height = item.ItemData.Height;
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item.Delete();
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}
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protected override ISpawnable Construct( SpawnEntry entry, Point3D loc, Map map )
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{
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Item item = CreateItem();
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item.OnBeforeSpawn( loc, map );
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item.MoveToWorld( loc, map );
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item.OnAfterSpawn();
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return item;
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}
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protected virtual Item CreateItem()
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{
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return (Item) Activator.CreateInstance( Type );
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}
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}
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public class SpawnGroupElement
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{
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private SpawnDefinition m_SpawnDefinition;
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private int m_Weight;
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public SpawnDefinition SpawnDefinition{ get{ return m_SpawnDefinition; } }
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public int Weight{ get{ return m_Weight; } }
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public SpawnGroupElement( SpawnDefinition spawnDefinition, int weight )
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{
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m_SpawnDefinition = spawnDefinition;
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m_Weight = weight;
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}
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}
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public class SpawnGroup : SpawnDefinition
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{
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private static Hashtable m_Table = new Hashtable();
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public static Hashtable Table{ get{ return m_Table; } }
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public static void Register( SpawnGroup group )
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{
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if ( m_Table.Contains( group.Name ) )
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Console.WriteLine( "Warning: Double SpawnGroup name '{0}'", group.Name );
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else
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m_Table[group.Name] = group;
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}
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static SpawnGroup()
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{
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string path = Path.Combine( Core.BaseDirectory, "Data/Config/SpawnDefinitions.xml" );
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if ( !File.Exists( path ) )
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return;
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try
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{
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XmlDocument doc = new XmlDocument();
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doc.Load( path );
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XmlElement root = doc["spawnDefinitions"];
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if ( root == null )
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return;
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foreach ( XmlElement xmlDef in root.SelectNodes( "spawnGroup" ) )
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{
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string name = null;
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if ( !Region.ReadString( xmlDef, "name", ref name ) )
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continue;
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List<SpawnGroupElement> list = new List<SpawnGroupElement>();
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foreach ( XmlNode node in xmlDef.ChildNodes )
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{
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XmlElement el = node as XmlElement;
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if ( el != null )
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{
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SpawnDefinition def = GetSpawnDefinition( el );
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if ( def == null )
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continue;
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int weight = 1;
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Region.ReadInt32( el, "weight", ref weight, false );
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SpawnGroupElement groupElement = new SpawnGroupElement( def, weight );
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list.Add( groupElement );
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}
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}
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SpawnGroupElement[] elements = list.ToArray();
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SpawnGroup group = new SpawnGroup( name, elements );
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Register( group );
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}
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}
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catch ( Exception ex )
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{
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Console.WriteLine( "Could not load SpawnDefinitions.xml: " + ex.Message );
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}
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}
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private string m_Name;
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private SpawnGroupElement[] m_Elements;
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private int m_TotalWeight;
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public string Name{ get{ return m_Name; } }
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public SpawnGroupElement[] Elements{ get{ return m_Elements; } }
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public SpawnGroup( string name, SpawnGroupElement[] elements )
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{
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m_Name = name;
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m_Elements = elements;
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m_TotalWeight = 0;
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for ( int i = 0; i < elements.Length; i++ )
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m_TotalWeight += elements[i].Weight;
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}
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public override ISpawnable Spawn(SpawnEntry entry)
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{
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int index = Utility.Random( m_TotalWeight );
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for ( int i = 0; i < m_Elements.Length; i++ )
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{
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SpawnGroupElement element = m_Elements[i];
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if ( index < element.Weight )
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return element.SpawnDefinition.Spawn( entry );
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index -= element.Weight;
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}
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return null;
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}
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public override bool CanSpawn( params Type[] types )
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{
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for ( int i = 0; i < m_Elements.Length; i++ )
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{
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if ( m_Elements[i].SpawnDefinition.CanSpawn( types ) )
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return true;
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}
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return false;
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}
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}
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} |