109 lines
No EOL
2.7 KiB
C#
109 lines
No EOL
2.7 KiB
C#
using System;
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using Server.Targeting;
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using Server.Items;
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using Server.Network;
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using Server.Multis;
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namespace Server.SkillHandlers
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{
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public class Hiding
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{
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private static bool m_CombatOverride;
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public static bool CombatOverride
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{
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get{ return m_CombatOverride; }
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set{ m_CombatOverride = value; }
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}
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public static void Initialize()
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{
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SkillInfo.Table[11].Callback = new SkillUseCallback( OnUse );
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}
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public static TimeSpan OnUse( Mobile m )
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{
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if ( m.Spell != null )
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{
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m.SendLocalizedMessage( 501238 ); // You are busy doing something else and cannot hide.
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return TimeSpan.FromSeconds( 1.0 );
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}
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double bonus = 0.0;
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BaseHouse house = BaseHouse.FindHouseAt( m );
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if ( house != null && house.IsFriend( m ) )
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{
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bonus = 100.0;
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}
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else
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{
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if ( house == null )
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house = BaseHouse.FindHouseAt( new Point3D( m.X - 1, m.Y, 127 ), m.Map, 16 );
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if ( house == null )
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house = BaseHouse.FindHouseAt( new Point3D( m.X + 1, m.Y, 127 ), m.Map, 16 );
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if ( house == null )
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house = BaseHouse.FindHouseAt( new Point3D( m.X, m.Y - 1, 127 ), m.Map, 16 );
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if ( house == null )
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house = BaseHouse.FindHouseAt( new Point3D( m.X, m.Y + 1, 127 ), m.Map, 16 );
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if ( house != null )
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bonus = 50.0;
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}
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//int range = 18 - (int)(m.Skills[SkillName.Hiding].Value / 10);
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int range = Math.Min( (int)((100 - m.Skills[SkillName.Hiding].Value)/2) + 8, 18 ); //Cap of 18 not OSI-exact, intentional difference
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bool badCombat = ( !m_CombatOverride && m.Combatant != null && m.InRange( m.Combatant.Location, range ) && m.Combatant.InLOS( m ) );
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bool ok = ( !badCombat /*&& m.CheckSkill( SkillName.Hiding, 0.0 - bonus, 100.0 - bonus )*/ );
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if ( ok )
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{
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if ( !m_CombatOverride )
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{
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foreach ( Mobile check in m.GetMobilesInRange( range ) )
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{
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if ( check.InLOS( m ) && check.Combatant == m )
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{
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badCombat = true;
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ok = false;
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break;
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}
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}
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}
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ok = ( !badCombat && m.CheckSkill( SkillName.Hiding, 0.0 - bonus, 100.0 - bonus ) );
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}
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if ( badCombat )
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{
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m.RevealingAction();
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m.LocalOverheadMessage( MessageType.Regular, 0x22, 501237 ); // You can't seem to hide right now.
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return TimeSpan.FromSeconds( 1.0 );
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}
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else
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{
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if ( ok )
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{
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m.Hidden = true;
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m.Warmode = false;
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m.LocalOverheadMessage( MessageType.Regular, 0x1F4, 501240 ); // You have hidden yourself well.
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}
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else
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{
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m.RevealingAction();
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m.LocalOverheadMessage( MessageType.Regular, 0x22, 501241 ); // You can't seem to hide here.
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}
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return TimeSpan.FromSeconds( 10.0 );
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}
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}
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}
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} |