113 lines
2.8 KiB
C#
113 lines
2.8 KiB
C#
using System;
|
|
using Server;
|
|
using Server.Items;
|
|
|
|
namespace Server.Spells
|
|
{
|
|
public abstract class MagerySpell : Spell
|
|
{
|
|
public MagerySpell( Mobile caster, Item scroll, SpellInfo info )
|
|
: base( caster, scroll, info )
|
|
{
|
|
}
|
|
|
|
public abstract SpellCircle Circle { get; }
|
|
|
|
public override bool ConsumeReagents()
|
|
{
|
|
if( base.ConsumeReagents() )
|
|
return true;
|
|
|
|
if( ArcaneGem.ConsumeCharges( Caster, 1+(int)Circle ) )
|
|
return true;
|
|
|
|
return false;
|
|
}
|
|
|
|
private const double ChanceOffset = 20.0, ChanceLength = 100.0 / 7.0;
|
|
|
|
public override void GetCastSkills( out double min, out double max )
|
|
{
|
|
int circle = (int)Circle;
|
|
|
|
if( Scroll != null )
|
|
circle -= 2;
|
|
|
|
double avg = ChanceLength * circle;
|
|
|
|
min = avg - ChanceOffset;
|
|
max = avg + ChanceOffset;
|
|
}
|
|
|
|
private static int[] m_ManaTable = new int[] { 4, 6, 9, 11, 14, 20, 40, 50 };
|
|
|
|
public override int GetMana()
|
|
{
|
|
if( Scroll is BaseWand )
|
|
return 0;
|
|
|
|
return m_ManaTable[(int)Circle];
|
|
}
|
|
|
|
public override double GetResistSkill( Mobile m )
|
|
{
|
|
int maxSkill = (1 + (int)Circle) * 10;
|
|
maxSkill += (1 + ((int)Circle / 6)) * 25;
|
|
|
|
if( m.Skills[SkillName.MagicResist].Value < maxSkill )
|
|
m.CheckSkill( SkillName.MagicResist, 0.0, m.Skills[SkillName.MagicResist].Cap );
|
|
|
|
return m.Skills[SkillName.MagicResist].Value;
|
|
}
|
|
|
|
public virtual bool CheckResisted( Mobile target )
|
|
{
|
|
double n = GetResistPercent( target );
|
|
|
|
n /= 100.0;
|
|
|
|
if( n <= 0.0 )
|
|
return false;
|
|
|
|
if( n >= 1.0 )
|
|
return true;
|
|
|
|
int maxSkill = (1 + (int)Circle) * 10;
|
|
maxSkill += (1 + ((int)Circle / 6)) * 25;
|
|
|
|
if( target.Skills[SkillName.MagicResist].Value < maxSkill )
|
|
target.CheckSkill( SkillName.MagicResist, 0.0, target.Skills[SkillName.MagicResist].Cap );
|
|
|
|
return (n >= Utility.RandomDouble());
|
|
}
|
|
|
|
public virtual double GetResistPercentForCircle( Mobile target, SpellCircle circle )
|
|
{
|
|
double firstPercent = target.Skills[SkillName.MagicResist].Value / 5.0;
|
|
double secondPercent = target.Skills[SkillName.MagicResist].Value - (((Caster.Skills[CastSkill].Value - 20.0) / 5.0) + (1 + (int)circle) * 5.0);
|
|
|
|
return (firstPercent > secondPercent ? firstPercent : secondPercent) / 2.0; // Seems should be about half of what stratics says.
|
|
}
|
|
|
|
public virtual double GetResistPercent( Mobile target )
|
|
{
|
|
return GetResistPercentForCircle( target, Circle );
|
|
}
|
|
|
|
public override TimeSpan GetCastDelay()
|
|
{
|
|
if( Scroll is BaseWand )
|
|
return TimeSpan.Zero;
|
|
|
|
return TimeSpan.FromSeconds( 0.5 + (0.25 * (int)Circle) );
|
|
}
|
|
|
|
public override TimeSpan CastDelayBase
|
|
{
|
|
get
|
|
{
|
|
return TimeSpan.FromSeconds( (3 + (int)Circle) * CastDelaySecondsPerTick );
|
|
}
|
|
}
|
|
}
|
|
}
|