282 lines
No EOL
6.5 KiB
C#
282 lines
No EOL
6.5 KiB
C#
/***************************************************************************
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* MessagePump.cs
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* -------------------
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* begin : May 1, 2002
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* copyright : (C) The RunUO Software Team
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* email : info@runuo.com
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*
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* $Id$
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*
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***************************************************************************/
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/***************************************************************************
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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***************************************************************************/
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.IO;
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using System.Net;
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using System.Net.Sockets;
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using System.Threading;
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using Server;
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using Server.Diagnostics;
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using Server.Network;
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namespace Server.Network
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{
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public class MessagePump
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{
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private Listener[] m_Listeners;
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private Queue<NetState> m_Queue;
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private Queue<NetState> m_WorkingQueue;
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private Queue<NetState> m_Throttled;
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private byte[] m_Peek;
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public MessagePump()
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{
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IPEndPoint[] ipep = Listener.EndPoints;
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m_Listeners = new Listener[ipep.Length];
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bool success = false;
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do {
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for ( int i = 0; i < ipep.Length; i++ ) {
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Listener l = new Listener( ipep[i] );
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if ( !success && l != null )
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success = true;
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m_Listeners[i] = l;
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}
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if ( !success ) {
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Console.WriteLine( "Retrying..." );
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Thread.Sleep( 10000 );
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}
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} while ( !success );
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m_Queue = new Queue<NetState>();
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m_WorkingQueue = new Queue<NetState>();
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m_Throttled = new Queue<NetState>();
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m_Peek = new byte[4];
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}
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public Listener[] Listeners
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{
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get{ return m_Listeners; }
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set{ m_Listeners = value; }
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}
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public void AddListener( Listener l )
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{
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Listener[] old = m_Listeners;
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m_Listeners = new Listener[old.Length + 1];
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for ( int i = 0; i < old.Length; ++i )
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m_Listeners[i] = old[i];
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m_Listeners[old.Length] = l;
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}
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private void CheckListener()
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{
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for ( int j = 0; j < m_Listeners.Length; ++j )
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{
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Socket[] accepted = m_Listeners[j].Slice();
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for ( int i = 0; i < accepted.Length; ++i )
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{
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NetState ns = new NetState( accepted[i], this );
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ns.Start();
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if ( ns.Running )
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Console.WriteLine( "Client: {0}: Connected. [{1} Online]", ns, NetState.Instances.Count );
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}
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}
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}
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public void OnReceive( NetState ns )
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{
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lock ( this )
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m_Queue.Enqueue( ns );
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Core.Set();
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}
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public void Slice()
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{
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CheckListener();
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lock ( this )
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{
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Queue<NetState> temp = m_WorkingQueue;
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m_WorkingQueue = m_Queue;
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m_Queue = temp;
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}
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while ( m_WorkingQueue.Count > 0 )
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{
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NetState ns = m_WorkingQueue.Dequeue();
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if ( ns.Running )
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HandleReceive( ns );
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}
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lock ( this )
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{
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while ( m_Throttled.Count > 0 )
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m_Queue.Enqueue( m_Throttled.Dequeue() );
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}
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}
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private const int BufferSize = 4096;
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private BufferPool m_Buffers = new BufferPool( "Processor", 4, BufferSize );
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public bool HandleReceive( NetState ns )
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{
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ByteQueue buffer = ns.Buffer;
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if ( buffer == null || buffer.Length <= 0 )
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return true;
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lock ( buffer )
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{
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int length = buffer.Length;
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if ( !ns.Seeded )
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{
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if ( buffer.GetPacketID() == 0xEF )
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{
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// new packet in client 6.0.5.0 replaces the traditional seed method with a seed packet
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// 0xEF = 239 = multicast IP, so this should never appear in a normal seed. So this is backwards compatible with older clients.
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ns.Seeded = true;
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}
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else if ( buffer.Length >= 4 )
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{
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buffer.Dequeue( m_Peek, 0, 4 );
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int seed = (m_Peek[0] << 24) | (m_Peek[1] << 16) | (m_Peek[2] << 8) | m_Peek[3];
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if ( seed == 0 )
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{
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Console.WriteLine( "Login: {0}: Invalid client detected, disconnecting", ns );
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ns.Dispose();
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return false;
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}
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ns.m_Seed = seed;
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ns.Seeded = true;
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length = buffer.Length;
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}
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else
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{
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return true;
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}
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}
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while ( length > 0 && ns.Running )
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{
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int packetID = buffer.GetPacketID();
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PacketHandler handler = ns.GetHandler( packetID );
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if ( handler == null )
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{
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byte[] data = new byte[length];
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length = buffer.Dequeue( data, 0, length );
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new PacketReader( data, length, false ).Trace( ns );
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break;
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}
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int packetLength = handler.Length;
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if ( packetLength <= 0 )
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{
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if ( length >= 3 )
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{
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packetLength = buffer.GetPacketLength();
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if ( packetLength < 3 )
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{
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ns.Dispose();
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break;
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}
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}
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else
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{
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break;
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}
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}
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if ( length >= packetLength )
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{
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if ( handler.Ingame && ns.Mobile == null )
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{
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Console.WriteLine( "Client: {0}: Sent ingame packet (0x{1:X2}) before having been attached to a mobile", ns, packetID );
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ns.Dispose();
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break;
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}
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else if ( handler.Ingame && ns.Mobile.Deleted )
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{
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ns.Dispose();
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break;
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}
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else
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{
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ThrottlePacketCallback throttler = handler.ThrottleCallback;
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if ( throttler != null && !throttler( ns ) )
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{
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m_Throttled.Enqueue( ns );
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return false;
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}
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PacketReceiveProfile prof = PacketReceiveProfile.Acquire( packetID );
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if ( prof != null ) {
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prof.Start();
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}
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byte[] packetBuffer;
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if ( BufferSize >= packetLength )
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packetBuffer = m_Buffers.AcquireBuffer();
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else
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packetBuffer = new byte[packetLength];
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packetLength = buffer.Dequeue( packetBuffer, 0, packetLength );
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PacketReader r = new PacketReader( packetBuffer, packetLength, handler.Length != 0 );
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handler.OnReceive( ns, r );
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length = buffer.Length;
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if ( BufferSize >= packetLength )
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m_Buffers.ReleaseBuffer( packetBuffer );
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if ( prof != null ) {
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prof.Finish( packetLength );
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}
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}
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}
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else
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{
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break;
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}
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}
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}
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return true;
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}
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}
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} |