119 lines
No EOL
3.8 KiB
C#
119 lines
No EOL
3.8 KiB
C#
using System;
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using System.Collections;
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using Server;
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using Server.Network;
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using Server.Multis;
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using Server.Mobiles;
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namespace Server.Gumps
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{
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public class VendorInventoryGump : Gump
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{
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private BaseHouse m_House;
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private ArrayList m_Inventories;
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public VendorInventoryGump( BaseHouse house, Mobile from ) : base( 50, 50 )
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{
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m_House = house;
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m_Inventories = new ArrayList( house.VendorInventories );
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AddBackground( 0, 0, 420, 50 + 20 * m_Inventories.Count, 0x13BE );
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AddImageTiled( 10, 10, 400, 20, 0xA40 );
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AddHtmlLocalized( 15, 10, 200, 20, 1062435, 0x7FFF, false, false ); // Reclaim Vendor Inventory
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AddHtmlLocalized( 330, 10, 50, 20, 1062465, 0x7FFF, false, false ); // Expires
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AddImageTiled( 10, 40, 400, 20 * m_Inventories.Count, 0xA40 );
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for ( int i = 0; i < m_Inventories.Count; i++ )
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{
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VendorInventory inventory = (VendorInventory) m_Inventories[i];
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int y = 40 + 20 * i;
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if ( inventory.Owner == from )
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AddButton( 10, y, 0xFA5, 0xFA7, i + 1, GumpButtonType.Reply, 0 );
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AddLabel( 45, y, 0x481, String.Format( "{0} ({1})", inventory.ShopName, inventory.VendorName ) );
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TimeSpan expire = inventory.ExpireTime - DateTime.Now;
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int hours = (int) expire.TotalHours;
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AddLabel( 320, y, 0x481, hours.ToString() );
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AddHtmlLocalized( 350, y, 50, 20, 1062466, 0x7FFF, false, false ); // hour(s)
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}
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}
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public override void OnResponse( NetState sender, RelayInfo info )
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{
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if ( info.ButtonID == 0 )
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return;
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Mobile from = sender.Mobile;
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HouseSign sign = m_House.Sign;
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if ( m_House.Deleted || sign == null || sign.Deleted || !from.CheckAlive() )
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return;
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if ( from.Map != sign.Map || !from.InRange( sign, 5 ) )
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{
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from.SendLocalizedMessage( 1062429 ); // You must be within five paces of the house sign to use this option.
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return;
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}
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int index = info.ButtonID - 1;
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if ( index < 0 || index >= m_Inventories.Count )
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return;
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VendorInventory inventory = (VendorInventory) m_Inventories[index];
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if ( inventory.Owner != from || !m_House.VendorInventories.Contains( inventory ) )
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return;
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int totalItems = 0;
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int givenToBackpack = 0;
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int givenToInnBox = 0;
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for ( int i = inventory.Items.Count - 1; i >= 0; i-- )
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{
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Item item = inventory.Items[i];
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if ( item.Deleted )
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{
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inventory.Items.RemoveAt( i );
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continue;
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}
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totalItems += 1 + item.TotalItems;
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if ( from.PlaceInBackpack( item ) )
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{
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inventory.Items.RemoveAt( i );
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givenToBackpack += 1 + item.TotalItems;
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}
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else if ( from.InnBox.TryDropItem( from, item, false ) )
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{
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inventory.Items.RemoveAt( i );
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givenToInnBox += 1 + item.TotalItems;
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}
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}
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from.SendLocalizedMessage( 1062436, totalItems.ToString() + "\t" + inventory.Gold.ToString() ); // The vendor you selected had ~1_COUNT~ items in its inventory, and ~2_AMOUNT~ gold in its account.
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int givenGold = Innkeeper.DepositUpTo( from, inventory.Gold );
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inventory.Gold -= givenGold;
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from.SendLocalizedMessage( 1060397, givenGold.ToString() ); // ~1_AMOUNT~ gold has been deposited into your inn chest.
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from.SendLocalizedMessage( 1062437, givenToBackpack.ToString() + "\t" + givenToInnBox.ToString() ); // ~1_COUNT~ items have been removed from the shop inventory and placed in your backpack. ~2_BANKCOUNT~ items were removed from the shop inventory and placed in your inn chest.
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if ( inventory.Gold > 0 || inventory.Items.Count > 0 )
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{
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from.SendLocalizedMessage( 1062440 ); // Some of the shop inventory would not fit in your backpack or inn chest. Please free up some room and try again.
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}
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else
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{
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inventory.Delete();
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from.SendLocalizedMessage( 1062438 ); // The shop is now empty of inventory and funds, so it has been deleted.
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}
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}
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}
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} |