AvatarsConquest/Scripts/Items/Armor/Plate/FemalePlateChest.cs

47 lines
No EOL
1.1 KiB
C#

using System;
using Server.Items;
namespace Server.Items
{
[FlipableAttribute( 0x1c04, 0x1c05 )]
public class FemalePlateChest : BaseArmor
{
public override int InitMinHits{ get{ return 50; } }
public override int InitMaxHits{ get{ return 65; } }
public override int UOStrReq{ get{ return 45; } }
public override int UODexBonus{ get{ return -5; } }
public override bool AllowMaleWearer{ get{ return false; } }
public override int ArmorBase{ get{ return 30; } }
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Plate; } }
[Constructable]
public FemalePlateChest() : base( 0x1C04 )
{
Weight = 4.0;
}
public FemalePlateChest( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
if ( Weight == 1.0 )
Weight = 4.0;
}
}
}