AvatarsConquest/Scripts/Mobiles/Reptilians/Dinosaurs/Tyranasaur.cs

58 lines
No EOL
1.1 KiB
C#

using System;
using Server;
using Server.Items;
namespace Server.Mobiles
{
[CorpseName( "a dinosaur corpse" )]
public class Tyranasaur : BaseCreature
{
[Constructable]
public Tyranasaur () : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a tyranasaur";
Body = 246;
BaseSoundID = 0x4FB;
SetStr( 796, 825 );
SetDex( 86, 105 );
SetInt( 40, 60 );
SetHits( 478, 495 );
SetDamage( 16, 22 );
SetSkill( SkillName.Tactics, 97.6, 100.0 );
SetSkill( SkillName.HandToHand, 90.1, 92.5 );
Fame = 10000;
Karma = -10000;
VirtualArmor = 60;
}
public override void GenerateLoot()
{
AddLoot( LootPack.Meager );
}
public override int Meat{ get{ return 19; } }
public override int Hides{ get{ return 20; } }
public Tyranasaur( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}