86 lines
No EOL
2 KiB
C#
86 lines
No EOL
2 KiB
C#
using System;
|
|
using Server.Items;
|
|
using Server.Mobiles;
|
|
|
|
namespace Server.Mobiles
|
|
{
|
|
[CorpseName( "an ice serpent corpse" )]
|
|
[TypeAlias( "Server.Mobiles.Iceserpant" )]
|
|
public class IceSerpent : BaseCreature
|
|
{
|
|
[Constructable]
|
|
public IceSerpent() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
|
|
{
|
|
Name = "an ice serpent";
|
|
Body = 21;
|
|
Hue = 1080;
|
|
BaseSoundID = 219;
|
|
|
|
SetStr( 216, 245 );
|
|
SetDex( 26, 50 );
|
|
SetInt( 66, 85 );
|
|
|
|
SetHits( 130, 147 );
|
|
SetMana( 0 );
|
|
|
|
SetDamage( 7, 17 );
|
|
|
|
SetSkill( SkillName.MagicResist, 25.1, 40.0 );
|
|
SetSkill( SkillName.Tactics, 75.1, 80.0 );
|
|
SetSkill( SkillName.HandToHand, 60.1, 80.0 );
|
|
|
|
Fame = 3500;
|
|
Karma = -3500;
|
|
|
|
VirtualArmor = 32;
|
|
|
|
PackItem( Loot.RandomArmorOrShieldOrWeapon() );
|
|
|
|
switch ( Utility.Random( 10 ))
|
|
{
|
|
case 0: PackItem( new LeftArm() ); break;
|
|
case 1: PackItem( new RightArm() ); break;
|
|
case 2: PackItem( new Torso() ); break;
|
|
case 3: PackItem( new Bone() ); break;
|
|
case 4: PackItem( new RibCage() ); break;
|
|
case 5: PackItem( new RibCage() ); break;
|
|
case 6: PackItem( new BonePile() ); break;
|
|
case 7: PackItem( new BonePile() ); break;
|
|
case 8: PackItem( new BonePile() ); break;
|
|
case 9: PackItem( new BonePile() ); break;
|
|
}
|
|
|
|
if ( 0.025 > Utility.RandomDouble() )
|
|
PackItem( new GlacialStaff() );
|
|
}
|
|
|
|
public override void GenerateLoot()
|
|
{
|
|
AddLoot( LootPack.Meager );
|
|
}
|
|
|
|
public override int Meat{ get{ return 4; } }
|
|
public override int Hides{ get{ return 15; } }
|
|
|
|
public IceSerpent(Serial serial) : base(serial)
|
|
{
|
|
}
|
|
|
|
public override void Serialize(GenericWriter writer)
|
|
{
|
|
base.Serialize(writer);
|
|
|
|
writer.Write((int) 0);
|
|
}
|
|
|
|
public override void Deserialize(GenericReader reader)
|
|
{
|
|
base.Deserialize(reader);
|
|
|
|
int version = reader.ReadInt();
|
|
|
|
if ( BaseSoundID == -1 )
|
|
BaseSoundID = 219;
|
|
}
|
|
}
|
|
} |