AvatarsConquest/Scripts/Quests/Rewards/ClothingDye.cs

104 lines
3.1 KiB
C#

using System;
using Server;
using Server.Targeting;
namespace Server.Items
{
public class RareClothingDye : Item
{
private int m_DyeHue;
[CommandProperty( AccessLevel.GameMaster )]
public int DyeHue
{
get { return m_DyeHue; }
set { m_DyeHue = value; InvalidateProperties(); }
}
[Constructable]
public RareClothingDye() : this( Utility.RandomList( 1, 1150, 1154, 1157, 1161, 1166, 1175, 1254 ) )
{
}
[Constructable]
public RareClothingDye( int hue ) : base( 0xE27 ) // Round bottle graphic
{
Weight = 1.0;
m_DyeHue = hue;
Hue = m_DyeHue;
Name = "a vial of rare clothing dye";
}
public override void OnDoubleClick( Mobile from )
{
if ( !IsChildOf( from.Backpack ) )
{
from.SendLocalizedMessage( 1042001 );
return;
}
from.SendMessage( "Target the piece of clothing you wish to magically dye." );
from.Target = new InternalTarget( this );
}
private class InternalTarget : Target
{
private RareClothingDye m_Dye;
public InternalTarget( RareClothingDye dye ) : base( 1, false, TargetFlags.None )
{
m_Dye = dye;
}
protected override void OnTarget( Mobile from, object targeted )
{
if ( m_Dye.Deleted ) return;
if ( !m_Dye.IsChildOf( from.Backpack ) )
{
from.SendLocalizedMessage( 1042001 );
return;
}
if ( targeted is BaseClothing )
{
BaseClothing clothing = (BaseClothing)targeted;
// Ensure the player actually owns the item they are trying to dye
if ( !clothing.IsChildOf( from.Backpack ) && clothing.Parent != from )
{
from.SendMessage( 33, "You must be holding or wearing that item to dye it." );
return;
}
clothing.Hue = m_Dye.DyeHue;
from.PlaySound( 0x23E );
from.SendMessage( 63, "The magical dye seeps into the fabric, altering its color completely." );
m_Dye.Delete();
}
else
{
from.SendMessage( 33, "This magical dye will only adhere to fabrics and clothing." );
}
}
}
public RareClothingDye( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
writer.Write( (int) m_DyeHue );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
m_DyeHue = reader.ReadInt();
}
}
}