AvatarsConquest/Source/Persistence/SaveMetrics.cs

131 lines
4.1 KiB
C#

/***************************************************************************
* SaveMetrics.cs
* -------------------
* begin : May 1, 2002
* copyright : (C) The RunUO Software Team
* email : info@runuo.com
*
* $Id$
*
***************************************************************************/
/***************************************************************************
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
***************************************************************************/
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Text;
namespace Server {
public sealed class SaveMetrics : IDisposable {
private const string PerformanceCategoryName = "Ultima";
private const string PerformanceCategoryDesc = "Performance counters for Ultima.";
private PerformanceCounter numberOfWorldSaves;
private PerformanceCounter itemsPerSecond;
private PerformanceCounter mobilesPerSecond;
private PerformanceCounter serializedBytesPerSecond;
private PerformanceCounter writtenBytesPerSecond;
public SaveMetrics() {
if ( !PerformanceCounterCategory.Exists( PerformanceCategoryName ) ) {
CounterCreationDataCollection counters = new CounterCreationDataCollection();
counters.Add( new CounterCreationData(
"Save - Count",
"Number of world saves.",
PerformanceCounterType.NumberOfItems32
)
);
counters.Add( new CounterCreationData(
"Save - Items/sec",
"Number of items saved per second.",
PerformanceCounterType.RateOfCountsPerSecond32
)
);
counters.Add( new CounterCreationData(
"Save - Mobiles/sec",
"Number of mobiles saved per second.",
PerformanceCounterType.RateOfCountsPerSecond32
)
);
counters.Add( new CounterCreationData(
"Save - Serialized bytes/sec",
"Amount of world-save bytes serialized per second.",
PerformanceCounterType.RateOfCountsPerSecond32
)
);
counters.Add( new CounterCreationData(
"Save - Written bytes/sec",
"Amount of world-save bytes written to disk per second.",
PerformanceCounterType.RateOfCountsPerSecond32
)
);
#if !MONO
PerformanceCounterCategory.Create( PerformanceCategoryName, PerformanceCategoryDesc, PerformanceCounterCategoryType.SingleInstance, counters );
#endif
}
numberOfWorldSaves = new PerformanceCounter( PerformanceCategoryName, "Save - Count", false );
itemsPerSecond = new PerformanceCounter( PerformanceCategoryName, "Save - Items/sec", false );
mobilesPerSecond = new PerformanceCounter( PerformanceCategoryName, "Save - Mobiles/sec", false );
serializedBytesPerSecond = new PerformanceCounter( PerformanceCategoryName, "Save - Serialized bytes/sec", false );
writtenBytesPerSecond = new PerformanceCounter( PerformanceCategoryName, "Save - Written bytes/sec", false );
// increment number of world saves
numberOfWorldSaves.Increment();
}
public void OnItemSaved( int numberOfBytes ) {
itemsPerSecond.Increment();
serializedBytesPerSecond.IncrementBy( numberOfBytes );
}
public void OnMobileSaved( int numberOfBytes ) {
mobilesPerSecond.Increment();
serializedBytesPerSecond.IncrementBy( numberOfBytes );
}
public void OnGuildSaved( int numberOfBytes ) {
serializedBytesPerSecond.IncrementBy( numberOfBytes );
}
public void OnFileWritten( int numberOfBytes ) {
writtenBytesPerSecond.IncrementBy( numberOfBytes );
}
private bool isDisposed;
public void Dispose() {
if ( !isDisposed ) {
isDisposed = true;
numberOfWorldSaves.Dispose();
itemsPerSecond.Dispose();
mobilesPerSecond.Dispose();
serializedBytesPerSecond.Dispose();
writtenBytesPerSecond.Dispose();
}
}
}
}