AvatarsConquest/Scripts/Items/Skill Items/Fishing/MessageInABottle.cs

69 lines
No EOL
1.5 KiB
C#

using System;
using Server.Network;
using Server.Items;
namespace Server.Items
{
public class MessageInABottle : Item
{
public static int GetRandomLevel()
{
return Utility.RandomMinMax( 1, 3 );
}
public override int LabelNumber{ get{ return 1041080; } } // a message in a bottle
private int m_Level;
[CommandProperty( AccessLevel.GameMaster )]
public int Level
{
get { return m_Level; }
set { m_Level = value; InvalidateProperties(); }
}
[Constructable]
public MessageInABottle() : this( GetRandomLevel() )
{
}
[Constructable]
public MessageInABottle( int level ) : base( 0x127D )
{
Weight = 1.0;
m_Level = level;
}
public MessageInABottle( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 3 ); // version
writer.Write( (int) m_Level );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
m_Level = reader.ReadInt();
}
public override void OnDoubleClick( Mobile from )
{
if ( IsChildOf( from.Backpack ) )
{
Consume();
from.AddToBackpack( new SOS( m_Level ) );
from.LocalOverheadMessage( Network.MessageType.Regular, 0x3B2, 501891 ); // You extract the message from the bottle.
}
else
{
from.SendLocalizedMessage( 1042001 ); // That must be in your pack for you to use it.
}
}
}
}