AvatarsConquest/Scripts/Items/Traps/GiantSpikeTrap.cs

50 lines
No EOL
1.3 KiB
C#

using System;
using Server;
using Server.Network;
using Server.Mobiles;
namespace Server.Items
{
public class GiantSpikeTrap : BaseTrap
{
[Constructable]
public GiantSpikeTrap() : base( 0x1BFF )
{
Name = "spike trap";
}
public override bool PassivelyTriggered{ get{ return true; } }
public override TimeSpan PassiveTriggerDelay{ get{ return TimeSpan.Zero; } }
public override int PassiveTriggerRange{ get{ return 3; } }
public override TimeSpan ResetDelay{ get{ return TimeSpan.FromSeconds( 0.0 ); } }
public override void OnTrigger( Mobile from )
{
base.OnTrigger( from );
Effects.SendLocationEffect( Location, Map, 0x1D99, 48, 2, GetEffectHue(), 0 );
Effects.PlaySound( Location, Map, 0x22C );
if ( from.Alive && CheckRange( from.Location, 0 ) )
Spells.SpellHelper.Damage( TimeSpan.FromTicks( 1 ), from, from, Utility.Dice( 10, 7, 0 ) );
}
public GiantSpikeTrap( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}