AvatarsConquest/Scripts/Mobiles/Towns/Guildmasters/RangerGuildmaster.cs

71 lines
No EOL
1.8 KiB
C#

using System;
using System.Collections;
using Server;
using Server.Items;
namespace Server.Mobiles
{
public class RangerGuildmaster : BaseGuildmaster
{
public override NpcGuild NpcGuild{ get{ return NpcGuild.RangersGuild; } }
[Constructable]
public RangerGuildmaster() : base( "ranger" )
{
SetSkill( SkillName.Hiding, 75.0, 98.0 );
SetSkill( SkillName.MagicResist, 75.0, 98.0 );
SetSkill( SkillName.Tactics, 65.0, 88.0 );
SetSkill( SkillName.Archery, 90.0, 100.0 );
SetSkill( SkillName.Tracking, 90.0, 100.0 );
SetSkill( SkillName.Stealth, 60.0, 83.0 );
SetSkill( SkillName.Fencing, 36.0, 68.0 );
SetSkill( SkillName.Swords, 45.0, 68.0 );
}
public override void InitOutfit()
{
AddItem( new StuddedArms() );
AddItem( new StuddedChest() );
AddItem( new StuddedGloves() );
AddItem( new StuddedGorget() );
AddItem( new StuddedLegs() );
AddItem( new LeatherCap() );
AddItem( new Boots() );
switch ( Utility.Random( 4 ) )
{
case 0: AddItem( new Bow() ); break;
case 1: AddItem( new Bow() ); break;
case 2: AddItem( new Crossbow() ); break;
case 3: AddItem( new HeavyCrossbow() ); break;
}
}
public override void InitSBInfo()
{
SBInfos.Add( new SBBowyer() );
SBInfos.Add( new SBRangedWeapon() );
SBInfos.Add( new SBLeatherArmor() );
SBInfos.Add( new SBStuddedArmor() );
SBInfos.Add( new SBGuildRanger() );
}
public RangerGuildmaster( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}