AvatarsConquest/Source/TileMatrixPatch.cs

207 lines
No EOL
5.7 KiB
C#

/***************************************************************************
* TileMatrixPatch.cs
* -------------------
* begin : May 1, 2002
* copyright : (C) The RunUO Software Team
* email : info@runuo.com
*
* $Id$
*
***************************************************************************/
/***************************************************************************
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
***************************************************************************/
using System;
using System.IO;
using System.Runtime.InteropServices;
namespace Server
{
public class TileMatrixPatch
{
private int m_LandBlocks, m_StaticBlocks;
private static bool m_Enabled = true;
public static bool Enabled
{
get
{
return m_Enabled;
}
set
{
m_Enabled = value;
}
}
public int LandBlocks
{
get
{
return m_LandBlocks;
}
}
public int StaticBlocks
{
get
{
return m_StaticBlocks;
}
}
public TileMatrixPatch( TileMatrix matrix, int index )
{
if ( !m_Enabled )
return;
string mapDataPath = Core.FindDataFile( "mapdif{0}.mul", index );
string mapIndexPath = Core.FindDataFile( "mapdifl{0}.mul", index );
if ( File.Exists( mapDataPath ) && File.Exists( mapIndexPath ) )
m_LandBlocks = PatchLand( matrix, mapDataPath, mapIndexPath );
string staDataPath = Core.FindDataFile( "stadif{0}.mul", index );
string staIndexPath = Core.FindDataFile( "stadifl{0}.mul", index );
string staLookupPath = Core.FindDataFile( "stadifi{0}.mul", index );
if ( File.Exists( staDataPath ) && File.Exists( staIndexPath ) && File.Exists( staLookupPath ) )
m_StaticBlocks = PatchStatics( matrix, staDataPath, staIndexPath, staLookupPath );
}
private unsafe int PatchLand( TileMatrix matrix, string dataPath, string indexPath )
{
using ( FileStream fsData = new FileStream( dataPath, FileMode.Open, FileAccess.Read, FileShare.Read ) )
{
using ( FileStream fsIndex = new FileStream( indexPath, FileMode.Open, FileAccess.Read, FileShare.Read ) )
{
BinaryReader indexReader = new BinaryReader( fsIndex );
int count = (int)(indexReader.BaseStream.Length / 4);
for ( int i = 0; i < count; ++i )
{
int blockID = indexReader.ReadInt32();
int x = blockID / matrix.BlockHeight;
int y = blockID % matrix.BlockHeight;
fsData.Seek( 4, SeekOrigin.Current );
LandTile[] tiles = new LandTile[64];
fixed ( LandTile *pTiles = tiles )
{
#if !MONO
NativeReader.Read( fsData.SafeFileHandle.DangerousGetHandle(), pTiles, 192 );
#else
NativeReader.Read( fsData.Handle, pTiles, 192 );
#endif
}
matrix.SetLandBlock( x, y, tiles );
}
indexReader.Close();
return count;
}
}
}
private static StaticTile[] m_TileBuffer = new StaticTile[128];
private unsafe int PatchStatics( TileMatrix matrix, string dataPath, string indexPath, string lookupPath )
{
using ( FileStream fsData = new FileStream( dataPath, FileMode.Open, FileAccess.Read, FileShare.Read ) )
{
using ( FileStream fsIndex = new FileStream( indexPath, FileMode.Open, FileAccess.Read, FileShare.Read ) )
{
using ( FileStream fsLookup = new FileStream( lookupPath, FileMode.Open, FileAccess.Read, FileShare.Read ) )
{
BinaryReader indexReader = new BinaryReader( fsIndex );
BinaryReader lookupReader = new BinaryReader( fsLookup );
int count = (int)(indexReader.BaseStream.Length / 4);
TileList[][] lists = new TileList[8][];
for ( int x = 0; x < 8; ++x )
{
lists[x] = new TileList[8];
for ( int y = 0; y < 8; ++y )
lists[x][y] = new TileList();
}
for ( int i = 0; i < count; ++i )
{
int blockID = indexReader.ReadInt32();
int blockX = blockID / matrix.BlockHeight;
int blockY = blockID % matrix.BlockHeight;
int offset = lookupReader.ReadInt32();
int length = lookupReader.ReadInt32();
lookupReader.ReadInt32(); // Extra
if ( offset < 0 || length <= 0 )
{
matrix.SetStaticBlock( blockX, blockY, matrix.EmptyStaticBlock );
continue;
}
fsData.Seek( offset, SeekOrigin.Begin );
int tileCount = length / 7;
if ( m_TileBuffer.Length < tileCount )
m_TileBuffer = new StaticTile[tileCount];
StaticTile[] staTiles = m_TileBuffer;
fixed ( StaticTile *pTiles = staTiles )
{
#if !MONO
NativeReader.Read( fsData.SafeFileHandle.DangerousGetHandle(), pTiles, length );
#else
NativeReader.Read( fsData.Handle, pTiles, length );
#endif
StaticTile *pCur = pTiles, pEnd = pTiles + tileCount;
while ( pCur < pEnd )
{
lists[pCur->m_X & 0x7][pCur->m_Y & 0x7].Add( (ushort)pCur->m_ID, pCur->m_Z );
pCur = pCur + 1;
}
StaticTile[][][] tiles = new StaticTile[8][][];
for ( int x = 0; x < 8; ++x )
{
tiles[x] = new StaticTile[8][];
for ( int y = 0; y < 8; ++y )
tiles[x][y] = lists[x][y].ToArray();
}
matrix.SetStaticBlock( blockX, blockY, tiles );
}
}
indexReader.Close();
lookupReader.Close();
return count;
}
}
}
}
}
}