AvatarsConquest/Scripts/Engines/Guilds/GuildTeleporter.cs

105 lines
No EOL
2.3 KiB
C#

using System;
using Server.Network;
using Server.Prompts;
using Server.Guilds;
using Server.Multis;
using Server.Regions;
namespace Server.Items
{
public class GuildTeleporter : Item
{
private Item m_Stone;
public override int LabelNumber{ get{ return 1041054; } } // guildstone teleporter
[Constructable]
public GuildTeleporter() : this( null )
{
}
public GuildTeleporter( Item stone ) : base( 0x1869 )
{
Weight = 1.0;
LootType = LootType.Blessed;
m_Stone = stone;
}
public GuildTeleporter( Serial serial ) : base( serial )
{
}
public override bool DisplayLootType{ get{ return false; } }
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
writer.Write( m_Stone );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
LootType = LootType.Blessed;
int version = reader.ReadInt();
switch ( version )
{
case 0:
{
m_Stone = reader.ReadItem();
break;
}
}
if ( Weight == 0.0 )
Weight = 1.0;
}
public override void OnDoubleClick( Mobile from )
{
if( Guild.NewGuildSystem )
return;
Guildstone stone = m_Stone as Guildstone;
if ( !IsChildOf( from.Backpack ) )
{
from.SendLocalizedMessage( 1042001 ); // That must be in your pack for you to use it.
}
else if ( stone == null || stone.Deleted || stone.Guild == null || stone.Guild.Teleporter != this )
{
from.SendLocalizedMessage( 501197 ); // This teleporting object can not determine what guildstone to teleport
}
else
{
BaseHouse house = BaseHouse.FindHouseAt( from );
if ( house == null )
{
from.SendLocalizedMessage( 501138 ); // You can only place a guildstone in a house.
}
else if ( !house.IsOwner( from ) )
{
from.SendLocalizedMessage( 501141 ); // You can only place a guildstone in a house you own!
}
else if( house.FindGuildstone() != null )
{
from.SendLocalizedMessage( 501142 );//Only one guildstone may reside in a given house.
}
else
{
m_Stone.MoveToWorld( from.Location, from.Map );
Delete();
stone.Guild.Teleporter = null;
}
}
}
}
}