193 lines
No EOL
5.6 KiB
C#
193 lines
No EOL
5.6 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using Server;
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using Server.Items;
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using Server.Network;
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using Server.Mobiles;
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namespace Server.Gumps
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{
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public enum ResurrectMessage
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{
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ChaosShrine = 0,
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VirtueShrine = 1,
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Healer = 2,
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Generic = 3,
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}
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public class ResurrectGump : Gump
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{
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private Mobile m_Healer;
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private int m_Price;
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private double m_HitsScalar;
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public ResurrectGump( Mobile owner )
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: this( owner, owner, ResurrectMessage.Generic, false )
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{
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}
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public ResurrectGump( Mobile owner, double hitsScalar )
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: this( owner, owner, ResurrectMessage.Generic, false, hitsScalar )
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{
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}
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public ResurrectGump( Mobile owner, bool checkBool )
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: this( owner, owner, ResurrectMessage.Generic, checkBool )
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{
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}
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public ResurrectGump( Mobile owner, Mobile healer )
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: this( owner, healer, ResurrectMessage.Generic, false )
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{
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}
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public ResurrectGump( Mobile owner, ResurrectMessage msg )
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: this( owner, owner, msg, false )
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{
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}
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public ResurrectGump( Mobile owner, Mobile healer, ResurrectMessage msg )
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: this( owner, healer, msg, false )
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{
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}
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public ResurrectGump( Mobile owner, Mobile healer, ResurrectMessage msg, bool checkBool )
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: this( owner, healer, msg, checkBool, 0.0 )
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{
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}
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public ResurrectGump( Mobile owner, Mobile healer, ResurrectMessage msg, bool checkBool, double hitsScalar )
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: base( 100, 0 )
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{
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m_Healer = healer;
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m_HitsScalar = hitsScalar;
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AddPage( 0 );
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AddBackground( 0, 0, 400, 350, 2600 );
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AddHtmlLocalized( 0, 20, 400, 35, 1011022, false, false ); // <center>Resurrection</center>
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AddHtmlLocalized( 50, 55, 300, 140, 1011023 + (int)msg, true, true ); /* It is possible for you to be resurrected here by this healer. Do you wish to try?<br>
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* CONTINUE - You chose to try to come back to life now.<br>
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* CANCEL - You prefer to remain a ghost for now.
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*/
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AddButton( 200, 227, 4005, 4007, 0, GumpButtonType.Reply, 0 );
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AddHtmlLocalized( 235, 230, 110, 35, 1011012, false, false ); // CANCEL
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AddButton( 65, 227, 4005, 4007, 1, GumpButtonType.Reply, 0 );
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AddHtmlLocalized( 100, 230, 110, 35, 1011011, false, false ); // CONTINUE
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}
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public ResurrectGump( Mobile owner, Mobile healer, int price )
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: base( 150, 50 )
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{
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m_Healer = healer;
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m_Price = price;
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Closable = false;
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AddPage( 0 );
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AddImage( 0, 0, 3600 );
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AddImageTiled( 0, 14, 15, 200, 3603 );
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AddImageTiled( 380, 14, 14, 200, 3605 );
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AddImage( 0, 201, 3606 );
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AddImageTiled( 15, 201, 370, 16, 3607 );
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AddImageTiled( 15, 0, 370, 16, 3601 );
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AddImage( 380, 0, 3602 );
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AddImage( 380, 201, 3608 );
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AddImageTiled( 15, 15, 365, 190, 2624 );
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AddRadio( 30, 140, 9727, 9730, true, 1 );
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AddHtmlLocalized( 65, 145, 300, 25, 1060015, 0x7FFF, false, false ); // Grudgingly pay the money
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AddRadio( 30, 175, 9727, 9730, false, 0 );
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AddHtmlLocalized( 65, 178, 300, 25, 1060016, 0x7FFF, false, false ); // I'd rather stay dead, you scoundrel!!!
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AddHtmlLocalized( 30, 20, 360, 35, 1060017, 0x7FFF, false, false ); // Wishing to rejoin the living, are you? I can restore your body... for a price of course...
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AddHtmlLocalized( 30, 105, 345, 40, 1060018, 0x5B2D, false, false ); // Do you accept the fee, which will be withdrawn from your inn chest?
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AddImage( 65, 72, 5605 );
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AddImageTiled( 80, 90, 200, 1, 9107 );
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AddImageTiled( 95, 92, 200, 1, 9157 );
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AddLabel( 90, 70, 1645, price.ToString() );
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AddHtmlLocalized( 140, 70, 100, 25, 1023823, 0x7FFF, false, false ); // gold coins
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AddButton( 290, 175, 247, 248, 2, GumpButtonType.Reply, 0 );
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AddImageTiled( 15, 14, 365, 1, 9107 );
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AddImageTiled( 380, 14, 1, 190, 9105 );
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AddImageTiled( 15, 205, 365, 1, 9107 );
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AddImageTiled( 15, 14, 1, 190, 9105 );
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AddImageTiled( 0, 0, 395, 1, 9157 );
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AddImageTiled( 394, 0, 1, 217, 9155 );
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AddImageTiled( 0, 216, 395, 1, 9157 );
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AddImageTiled( 0, 0, 1, 217, 9155 );
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}
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public override void OnResponse( NetState state, RelayInfo info )
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{
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Mobile from = state.Mobile;
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from.CloseGump( typeof( ResurrectGump ) );
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if( info.ButtonID == 1 || info.ButtonID == 2 )
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{
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if( from.Map == null || !from.Map.CanFit( from.Location, 16, false, false ) )
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{
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from.SendLocalizedMessage( 502391 ); // Thou can not be resurrected there!
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return;
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}
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if( m_Price > 0 )
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{
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if( info.IsSwitched( 1 ) )
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{
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if( Innkeeper.Withdraw( from, m_Price ) )
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{
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from.SendLocalizedMessage( 1060398, m_Price.ToString() ); // ~1_AMOUNT~ gold has been withdrawn from your inn chest.
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from.SendLocalizedMessage( 1060022, Innkeeper.GetBalance( from ).ToString() ); // You have ~1_AMOUNT~ gold in cash remaining in your inn chest.
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}
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else
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{
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from.SendLocalizedMessage( 1060020 ); // Unfortunately, you do not have enough cash in your inn chest to cover the cost of the healing.
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return;
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}
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}
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else
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{
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from.SendLocalizedMessage( 1060019 ); // You decide against paying the healer, and thus remain dead.
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return;
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}
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}
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from.PlaySound( 0x214 );
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from.FixedEffect( 0x376A, 10, 16 );
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from.Resurrect();
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if( from.Fame > 0 )
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{
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int amount = from.Fame / 10;
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Misc.Titles.AwardFame( from, -amount, true );
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}
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if( from.Alive && m_HitsScalar > 0 )
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from.Hits = (int)(from.HitsMax * m_HitsScalar);
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}
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}
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}
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} |