AvatarsConquest/Scripts/Items/Addons/FlourMillEastAddon.cs

230 lines
No EOL
4.9 KiB
C#

using System;
using System.Collections;
using Server;
using Server.Network;
using System.Collections.Generic;
namespace Server.Items
{
public interface IFlourMill
{
int MaxFlour{ get; }
int CurFlour{ get; set; }
}
public enum FlourMillStage
{
Empty,
Filled,
Working
}
public class FlourMillEastAddon : BaseAddon, IFlourMill
{
public override BaseAddonDeed Deed{ get{ return new FlourMillEastDeed(); } }
private int m_Flour;
private Timer m_Timer;
[CommandProperty( AccessLevel.GameMaster )]
public int MaxFlour
{
get{ return 2; }
}
[CommandProperty( AccessLevel.GameMaster )]
public int CurFlour
{
get{ return m_Flour; }
set{ m_Flour = Math.Max( 0, Math.Min( value, MaxFlour ) ); UpdateStage(); }
}
[CommandProperty( AccessLevel.GameMaster )]
public bool HasFlour
{
get{ return ( m_Flour > 0 ); }
}
[CommandProperty( AccessLevel.GameMaster )]
public bool IsFull
{
get{ return ( m_Flour >= MaxFlour ); }
}
[CommandProperty( AccessLevel.GameMaster )]
public bool IsWorking
{
get{ return ( m_Timer != null ); }
}
public void StartWorking( Mobile from )
{
if ( IsWorking )
return;
m_Timer = Timer.DelayCall( TimeSpan.FromSeconds( 5.0 ), new TimerStateCallback( FinishWorking_Callback ), from );
UpdateStage();
}
private void FinishWorking_Callback( object state )
{
if ( m_Timer != null )
{
m_Timer.Stop();
m_Timer = null;
}
Mobile from = state as Mobile;
if ( from != null && !from.Deleted && !this.Deleted && IsFull )
{
SackFlour flour = new SackFlour();
flour.ItemID = ( Utility.RandomBool() ? 4153 : 4165 );
if ( from.PlaceInBackpack( flour ) )
{
m_Flour = 0;
}
else
{
flour.Delete();
from.SendLocalizedMessage( 500998 ); // There is not enough room in your backpack! You stop grinding.
}
}
UpdateStage();
}
private static int[][] m_StageTable = new int[][]
{
new int[]{ 0x1920, 0x1921, 0x1925 },
new int[]{ 0x1922, 0x1923, 0x1926 },
new int[]{ 0x1924, 0x1924, 0x1928 }
};
private int[] FindItemTable( int itemID )
{
for ( int i = 0; i < m_StageTable.Length; ++i )
{
int[] itemTable = m_StageTable[i];
for ( int j = 0; j < itemTable.Length; ++j )
{
if ( itemTable[j] == itemID )
return itemTable;
}
}
return null;
}
public void UpdateStage()
{
if ( IsWorking )
UpdateStage( FlourMillStage.Working );
else if ( HasFlour )
UpdateStage( FlourMillStage.Filled );
else
UpdateStage( FlourMillStage.Empty );
}
public void UpdateStage( FlourMillStage stage )
{
List<AddonComponent> components = this.Components;
int[][] stageTable = m_StageTable;
for ( int i = 0; i < components.Count; ++i )
{
AddonComponent component = components[i] as AddonComponent;
if ( component == null )
continue;
int[] itemTable = FindItemTable( component.ItemID );
if ( itemTable != null )
component.ItemID = itemTable[(int)stage];
}
}
public override void OnComponentUsed( AddonComponent c, Mobile from )
{
if ( !from.InRange( GetWorldLocation(), 4 ) || !from.InLOS( this ) )
from.LocalOverheadMessage( MessageType.Regular, 0x3B2, 1019045 ); // I can't reach that.
else if ( !IsFull )
from.SendLocalizedMessage( 500997 ); // You need more wheat to make a sack of flour.
else
StartWorking( from );
}
[Constructable]
public FlourMillEastAddon()
{
AddComponent( new AddonComponent( 0x1920 ),-1, 0, 0 );
AddComponent( new AddonComponent( 0x1922 ), 0, 0, 0 );
AddComponent( new AddonComponent( 0x1924 ), 1, 0, 0 );
}
public FlourMillEastAddon( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 1 ); // version
writer.Write( (int) m_Flour );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
switch ( version )
{
case 1:
{
m_Flour = reader.ReadInt();
break;
}
}
UpdateStage();
}
}
public class FlourMillEastDeed : BaseAddonDeed
{
public override BaseAddon Addon{ get{ return new FlourMillEastAddon(); } }
public override int LabelNumber{ get{ return 1044347; } } // flour mill (east)
[Constructable]
public FlourMillEastDeed()
{
}
public FlourMillEastDeed( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}