628 lines
No EOL
11 KiB
C#
628 lines
No EOL
11 KiB
C#
using System;
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namespace Server.Items
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{
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public abstract class BaseFloor : Item
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{
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public BaseFloor( int itemID, int count ) : base( Utility.Random( itemID, count ) )
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{
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Movable = false;
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}
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public BaseFloor( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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public class StonePaversLight : BaseFloor
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{
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[Constructable]
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public StonePaversLight() : base( 0x519, 4 )
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{
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}
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public StonePaversLight( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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public class StonePaversMedium : BaseFloor
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{
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[Constructable]
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public StonePaversMedium() : base( 0x51D, 4 )
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{
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}
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public StonePaversMedium( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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public class StonePaversDark : BaseFloor
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{
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[Constructable]
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public StonePaversDark() : base( 0x521, 4 )
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{
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}
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public StonePaversDark( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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public class GreyFlagstones : BaseFloor
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{
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[Constructable]
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public GreyFlagstones() : base( 0x4FC, 4 )
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{
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}
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public GreyFlagstones( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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public class SandFlagstones : BaseFloor
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{
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[Constructable]
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public SandFlagstones() : base( 0x500, 4 )
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{
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}
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public SandFlagstones( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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public class MarbleFloor : BaseFloor
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{
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[Constructable]
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public MarbleFloor() : base( 0x50D, 2 )
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{
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}
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public MarbleFloor( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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public class GreenMarbleFloor : BaseFloor
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{
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[Constructable]
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public GreenMarbleFloor() : base( 0x50F, 2 )
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{
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}
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public GreenMarbleFloor( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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public class GreyMarbleFloor : BaseFloor
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{
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[Constructable]
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public GreyMarbleFloor() : base( 0x511, 4 )
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{
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}
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public GreyMarbleFloor( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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public class CobblestonesFloor : BaseFloor
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{
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[Constructable]
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public CobblestonesFloor() : base( 0x515, 4 )
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{
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}
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public CobblestonesFloor( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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public class SandstoneFloorN : BaseFloor
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{
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[Constructable]
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public SandstoneFloorN() : base( 0x525, 4 )
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{
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}
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public SandstoneFloorN( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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public class SandstoneFloorW : BaseFloor
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{
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[Constructable]
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public SandstoneFloorW() : base( 0x529, 4 )
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{
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}
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public SandstoneFloorW( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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public class DarkSandstoneFloorN : BaseFloor
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{
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[Constructable]
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public DarkSandstoneFloorN() : base( 0x52F, 4 )
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{
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}
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public DarkSandstoneFloorN( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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public class DarkSandstoneFloorW : BaseFloor
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{
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[Constructable]
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public DarkSandstoneFloorW() : base( 0x533, 4 )
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{
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}
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public DarkSandstoneFloorW( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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public class BricksFloor1 : BaseFloor
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{
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[Constructable]
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public BricksFloor1() : base( 0x4E2, 8 )
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{
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}
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public BricksFloor1( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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public class BricksFloor2 : BaseFloor
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{
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[Constructable]
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public BricksFloor2() : base( 0x537, 4 )
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{
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}
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public BricksFloor2( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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public class CaveFloorCenter : BaseFloor
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{
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[Constructable]
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public CaveFloorCenter() : base( 0x53B, 4 )
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{
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}
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public CaveFloorCenter( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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public class CaveFloorSouth : BaseFloor
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{
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[Constructable]
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public CaveFloorSouth() : base( 0x541, 3 )
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{
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}
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public CaveFloorSouth( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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public class CaveFloorEast : BaseFloor
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{
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[Constructable]
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public CaveFloorEast() : base( 0x544, 3 )
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{
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}
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public CaveFloorEast( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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public class CaveFloorWest : BaseFloor
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{
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[Constructable]
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public CaveFloorWest() : base( 0x54A, 3 )
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{
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}
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public CaveFloorWest( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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public class CaveFloorNorth : BaseFloor
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{
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[Constructable]
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public CaveFloorNorth() : base( 0x54D, 3 )
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{
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}
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public CaveFloorNorth( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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public class MarblePavers : BaseFloor
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{
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[Constructable]
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public MarblePavers() : base( 0x495, 4 )
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{
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}
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public MarblePavers( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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public class BlueSlateFloorCenter : BaseFloor
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{
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[Constructable]
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public BlueSlateFloorCenter() : base( 0x49B, 1 )
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{
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}
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public BlueSlateFloorCenter( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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public class GreySlateFloor : BaseFloor
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{
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[Constructable]
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public GreySlateFloor() : base( 0x49C, 1 )
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{
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}
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public GreySlateFloor( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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} |