AvatarsConquest/Scripts/Items/Lights/BaseEquipableLight.cs

64 lines
No EOL
1.3 KiB
C#

using System;
using Server;
namespace Server.Items
{
public abstract class BaseEquipableLight : BaseLight
{
[Constructable]
public BaseEquipableLight( int itemID ) : base( itemID )
{
Layer = Layer.TwoHanded;
}
public BaseEquipableLight( Serial serial ) : base( serial )
{
}
public override void Ignite()
{
if ( !(Parent is Mobile) && RootParent is Mobile )
{
Mobile holder = (Mobile)RootParent;
if ( holder.EquipItem( this ) )
{
if ( this is Candle )
holder.SendLocalizedMessage( 502969 ); // You put the candle in your left hand.
else if ( this is Torch )
holder.SendLocalizedMessage( 502971 ); // You put the torch in your left hand.
base.Ignite();
}
else
{
holder.SendLocalizedMessage( 502449 ); // You cannot hold this item.
}
}
else
{
base.Ignite();
}
}
public override void OnAdded ( object parent )
{
if ( Burning && parent is Container )
Douse();
base.OnAdded( parent );
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}