AvatarsConquest/Scripts/Items/Misc/Static.cs

98 lines
No EOL
1.9 KiB
C#

using System;
using Server;
namespace Server.Items
{
public class Static : Item
{
public Static() : base( 0x80 )
{
Movable = false;
}
[Constructable]
public Static( int itemID ) : base( itemID )
{
Movable = false;
}
[Constructable]
public Static( int itemID, int count ) : this( Utility.Random( itemID, count ) )
{
}
public Static( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 1 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
if ( version == 0 && Weight == 0 )
Weight = -1;
}
}
public class LocalizedStatic : Static
{
private int m_LabelNumber;
[CommandProperty( AccessLevel.GameMaster )]
public int Number
{
get{ return m_LabelNumber; }
set{ m_LabelNumber = value; InvalidateProperties(); }
}
public override int LabelNumber{ get{ return m_LabelNumber; } }
[Constructable]
public LocalizedStatic( int itemID ) : this( itemID, itemID < 0x4000 ? 1020000 + itemID : 1078872 + itemID )
{
}
[Constructable]
public LocalizedStatic( int itemID, int labelNumber ) : base( itemID )
{
m_LabelNumber = labelNumber;
}
public LocalizedStatic( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (byte) 0 ); // version
writer.WriteEncodedInt( (int) m_LabelNumber );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadByte();
switch ( version )
{
case 0:
{
m_LabelNumber = reader.ReadEncodedInt();
break;
}
}
}
}
}